Aust Diamondew said:I agree with the threads starter in that I have difficulty seeing how moving around increases the damage one does with an attack (though I can semi-justify it myself).
The guy is fast, agile - he runs, when he sees an opening (which is easier since he is getting different angles on you each square he moves) he stops and fires (or uses his melee weapon). Perhaps "getting by" your shield (in the real sense, not the game sense), hitting you in an unprotected spot, etc.
Aust Diamondew said:And I think banning a rule based on the fact that you can't figure out how it works logically with in the game world is fine, it is not a 'crappy' thing to do so.
I think it is crappy (the decision NOT the person) as well - to me this is not a very difficult concept to understand especially for a DM.
Aust Diamondew said:The rules should serve the game not the other way around. Allowing a mechanic in your game that doesn't make sense to you or the player just because it's a mechanic is not a good thing to do. Now if someone can adequatley explain how the skirmish ability works (which I believe a couple people have done) then I think this issue can be resolved.
The DM can do as he chooses; it is his game. But the game has other people in it too - called PLAYERS.
I don't think that a precise realistic explanation of a game mechanic is really necessary to allow it IMO - especially from a WoTC book. It is one thing if you think it is overpowered (PLENTY of those, especially PrC's and OG stuff) or unbalances your campaign somehow - but this is not the case.
This is not like some undefined action not covered in the RAW (like the current 5 foot step into mid air thread). The fact of the matter the class gets to shoot/melee attack and move and gets bonuses for that. What's the problem? How is that not understandable? For example - How is it that a veteran fighter becomes susceptible to a sneak attack when he is fighting two foes on opposite sides? Does anyone question that? The guy is a FIGHTER after all; able to fight…
We have a Scout in our party. He uses ranged combat - it works great! When I first got CA I could see what was going on from the get go - I would take ranged with a Scout over melee every time (it seems to have far more advantages with the movement requirement). He darts around us, between us, and such as we fight. In areas of heavy rubble it works out great as well seeing as he can skirt around an opponents cover and smack him with some extra d6's and have a better AC as well. In tight areas he is at a huge disadvantage of course…