pawsplay
Hero
Meteor Swarm does that, too.
The point is, that if a spell or power specifically says so, then - of course - it works that way.
But in general, it does not.
Bye
Thanee
Why not?
Meteor Swarm does that, too.
The point is, that if a spell or power specifically says so, then - of course - it works that way.
But in general, it does not.
Bye
Thanee
I don't think anyone is claiming the cubes can't overlap; they are just saying the damage doesn't stack. Specifically, because it isn't the cubes that deal the damage, but rather the spell.Sorry, guys, I have yet to see anything in the rules that says cubes can not overlap.
Why do you include "arbitrarily" in the third option, but not the second, when the second option is clearly just as arbitrary? As you note, the rules don't specify which option is correct.pawsplay said:And the rules do not actually state what the answer is...
It seems like there are three possible choices:
- Reword the feat so that the cubes have to be contiguous, that is, they are sculpted into a 3D shape
- Accept that the spell creates four cube "spell warheads" and allow them to work cumulatively as though they were separate spells.
- Allow that the spell creates four cubical spell warheads, but arbitrarily rule that they do not work cumulatively as though they were separate spells even if they are instantaneous and the "overlap" rules do not adequately cover the situation.
Why do you include "arbitrarily" in the third option, but not the second, when the second option is clearly just as arbitrary? As you note, the rules don't specify which option is correct.
You yourself began this thread by noting that the feat would be broken if it worked like option two. You have asserted that the rules don't explicitly state which way it works. So it baffles me that you would suggest the broken interpretation is more likely to be the correct one.
That's no different than the second option. You said so yourself. Thus, your description seems biased to me.Arbitrarily, because it's the option that does not appear to be supported by any actual rule.
Actually, it works exactly like those other situations, if you apply the rule literally. As I pointed out above, the "instantaneous effect" rule explicitly states that two or more spells with instantaneous durations work cumulatively. It's only when you treat a single spell with more than one area of effect as if it were two spells instead of one that the result becomes inconsistent.pawsplay said:The third solution has two strikes against it:
- It does not work like other situations where characters are caught in the area of more than one effect, such as instantaneous spells that overlap.
No. It implies that the four areas are all one "fireball."pawsplay said:- It implies that getting hit with two fireballs is no worse than one.
What I'm suggesting is that it's your expectation that is flawed, rather than the non-broken interpretation. If you simply read and apply the rules literally, and stop trying to treat a sculpted spell as more than one spell, the inconsistent result doesn't occur.pawsplay said:So if the feat is broken, that's a definite problem. But having a spell that doesn't work as expected is also a problem.
The feat is not written as clearly as it could be. That's a common problem with supplemental rules. But you have a choice: you can interpret the feat as sculpting the area of a single spell, or as dividing a single spell into multiple spells. Given that the name of the feat is Sculpt Spell rather than Twin Spell, or Duplicate Spell, or Multiply Spell, your decision shouldn't be difficult.pawsplay said:So to answer your question, while the broken result is undesirable, the non-broken result is illogical. The problem, then, most likely resides in the feat itself.
That's no different than the second option. You said so yourself. Thus, your description seems biased to me.
Actually, it works exactly like those other situations, if you apply the rule literally. As I pointed out above, the "instantaneous effect" rule explicitly states that two or more spells with instantaneous durations work cumulatively. It's only when you treat a single spell with more than one area of effect as if it were two spells instead of one that the result becomes inconsistent.
In other words, the only "problem" is the one you create by treating the sculpted spell as if it were more than one spell.
No. It implies that the four areas are all one "fireball."
If I use Sculpt Spell on a sleep spell to create four cubes, and I overlap them on a single target, I see no reason why that target would have to make four saving throws. It's the same spell. It just has the ability to affect targets in a non-contiguous area (an ability that I chose not to take advantage of when I overlapped the cubes). That doesn't imply that getting hit with two sleep spells is no worse than one.
What I'm suggesting is that it's your expectation that is flawed, rather than the non-broken interpretation. If you simply read and apply the rules literally, and stop trying to treat a sculpted spell as more than one spell, the inconsistent result doesn't occur.
The feat is not written as clearly as it could be. That's a common problem with supplemental rules. But you have a choice: you can interpret the feat as sculpting the area of a single spell, or as dividing a single spell into multiple spells. Given that the name of the feat is Sculpt Spell rather than Twin Spell, or Duplicate Spell, or Multiply Spell, your decision shouldn't be difficult.