HellHound said:
If you want to reduce sneak attack to increase the focus of rogues in other areas, then do so.
May be nitpicky, but this would not increas the focus of rogues in other areas. It would decrease it in this area. Increasing would mean that the rogue got more options for these other areas. My suggestion: Rogues can trade in sneak attack dice for bonus feats (stuff relating to skill use, plus maybe dodge and combat expertise feat trees)
Storyteller01 said:
So attempt all of these strikes against a moving target in less than 3 seconds
I can't, since I'm no high-level rogue. The rogue, on the other hand, could have 6 attacks per round (3 per hand), which is one per second. At the same time, the guy would either be harassed by an ally (flanking), would not see where the rogue is (improved invisibility) or need time to react (not yet acted during the round, so he's still flat-footed).
The PrC is the Darksight Slayer ('Plots and Poison' from Green Ronin).
Isn't that the book that is known for its questionable rules content (I remember a drow feat that gave +2 to all attacks and damage and I believe something else, too, just for being a spider-worshipping drow, but that could have been in another book. Correct me if I'm wrong)
The abilty allows you to make a full round attack from hiding and do sneak attack damage on each attack.
Ah, here we go. This is in accordance with the rules: When you attack from hiding (or with the invisibility spell), only the first attack benefits from sneak attack. After that, the enemy is aware of you and you cannot get in another sneak attack.
There is the option of sniping:
SRD said:
Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.
This hiding after the shot is a move action, so you stay hidden, but can only make one attack per round.
So when you're attacking from hiding, you do get only one sneak attack per round, but there are other ways of setting the enemy up for sneak attacks, many of whom can be done with more than one attack per round. The list of things I can think of right now:
Attacking from hiding: Only one
First round, you attack an enemy that has not acted yet this fight: Several
Using Invisibility: Only one
Using Greater Invisibility: Several
Feinting: Only one
Flanking: Several.
These are the things you can do with the core rules. There are PrC's that allow you to feint as a free action (so you can get several SA's per round), or spells that render the enemy flat-footed for one round and all manner of things.
I'd say that it was designed for a surprise round, but the ability specifically states that it doesn't provide additional actions beyond the partial during a surprise round.
Yes, you only have a partial action during surprise round, so that is of no use for it. Ther are feats and abilities that allow you to pounce on a charge, and this could allow you to make several attacks in the surprise round: Use partial charge (which is only a partial action, but with less movement) and then pounce to make all the attacks you could. Since you surprise the enemy, you can attack as often as you like.
As I've said above: The rules do allow all the sneak attacks per round you can manage, but after one attack from hiding, you lose your hiding status, and all attacks after that aren't sneak attacks any more - unless you have that PrC, which can make a full attack from hiding and have it all being sneak attacks.
See, it doesn't come up that often: You either have to have improved (in 3.5 renamed greater) invisibility cast on you or flank the opponent in order to get more than one SA per round. Especially the later doesn't work with ranged weapons, so you have to stand right beside that enemy - which will probably want to retaliate, never a good thing for a rogue.