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Selling Used Items

Lela

First Post
I seem to recall somewhere that selling used items gets you half price, which mostly makes sense to me (that's an awfully big mark up; perhaps magic items should be 75%). Of course, now I can't find any mention of it in the book.

Thoughts?
 

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It is in the Equipment section of the SRD, under "Selling Loot." Also in the Player's Handbook, in the same section.
 

We sell for half, unless we make either some damn good diplomacy or bluff checks, or we roleplay it out sufficiently. Ex: The other day we convinced a dwarf to buy a hammersphere off of us at full price because it came from an ancient dwarven temple to Moradin, and it had Moradin runes inscribed about it.
 

that's an awfully big mark up

I agree. There are some new optional rules for allowing a successful Diplomacy check to modify the price of purchased items by -10% (can't recall what the DC is though). I think a similar rule should be allowed to increase the asking price of an item being sold by +10%. In fact I find the 50% rule to be a bit oversimplistic. It doesn't take into account reputation, negotiating skill or connections. What I mean is, a successful gather information check could help a PC find an interested buyer for his item. Knowledge (local) could likewise help in knowing who best to approach with some unusual items. Diplomacy is of course the best skill to represent bartering. I would think that a successful DC 20, DC 30, DC 40 or DC 50 Diplomacy check should allow a PC to cut a better deal than a measly 50%. Still trying to figure out the best mechanic though.
 

Our Rules are pretty simple

50% for an item, 75% with successful negotiations

Diplomacy to Sense Motive / Diplomacy
Bluff to Sense Motive / Diplomacy

Different shopkeepers have different skills for trading so it can be an experience selling loot, there are modifiers which can help such as Aid other.

The magic shop is one of the hardest places to sell, as usually in an anti-magic location.
 

Lela said:
I seem to recall somewhere that selling used items gets you half price, which mostly makes sense to me (that's an awfully big mark up; perhaps magic items should be 75%). Of course, now I can't find any mention of it in the book.

Thoughts?

D&D ecomomics never makes sense. Also, not e that the the used items are being sold by the PCs for 50% of the new price, and the price the stores sale the used items at is not given. I think it is unrealistic to think the used and new items are being sold for the same price.
 

Crothian said:
D&D ecomomics never makes sense. Also, not e that the the used items are being sold by the PCs for 50% of the new price, and the price the stores sale the used items at is not given. I think it is unrealistic to think the used and new items are being sold for the same price.

Given their supernatural resistance to damage and the general idea that newer and better magical items aren't being designed all the time, why would used magic items depreciate?

As long as the magical item is in its original condition, which is highly likely, used magic items shouldn't cost less.
 

Korimyr the Rat said:
Given their supernatural resistance to damage and the general idea that newer and better magical items aren't being designed all the time, why would used magic items depreciate?

As long as the magical item is in its original condition, which is highly likely, used magic items shouldn't cost less.

again, the game just doersn't address it either way. I can make cases for them costing less, I can make cases for them costing more. Since the ruiles do not cover it it is sort of hard to discuss them in the rules forum.
 

One of my pet-peeves is the computer game mentality of "pick up everything and sell it to make loads of cash" (I've even seen it taken to the extreme of removing oak dungeon doors for resale). You didn't see Conan stopping to gather up the arms and armour of the people he killed. Selling expensive stuff I don't have a problem with. But when the PCs become battlefield scavengers it gets tiresome.
 

Ogrork the Mighty said:
You didn't see Conan stopping to gather up the arms and armour of the people he killed.

You also don't see Conan ever say, "Man, I could totally beat this evil wizard if only I had an adamantine sword to overcome his DR."

Instead, Conan gets to just charge and win. Plot immunity is like that, sometimes.
 

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