WizarDru
Adventurer
John Crichton said:Did it seem like something that could be beaten quickly?
It seemed relatively easy, although I'm told the demo was easier than a good chunk of the game. However, they also made it clear that part of the appeal of the game was it's replayability. You unlock or purchase weapons and spells, and then try going the game with them. Fighting with twin blades is different than using a naginata, for example, and the phoenix magic is different than the dragon.
It just had the feeling of kick-ass fun, and I really enjoyed that. Some days, you just want to smack some demons down.
SC2 continues to rock the hizzy, the Weapon Master mode in particular being awesome. The quest for an arcade stick for the 'cube, though, has only just begun. I've found three models, but I'm not sure if I want to pay more than the cost of the game for one.
Yet.