[Serenity RPG] Across the 'Verse - OOC.

Castor can have a history with it too if you want him to, KS - whether or not it was during the same time period as Derek. (That is, Castor can have a previous relationship with Derek, the ship, or Derek and the ship - Tailspinner and Kobold Stew can let me know what they prefer on that score.)

I'm happy for Castor to have been serving aboard the ship for a while -- it'll be important for him to know where things are and not have to get comfortable in a new space. I'm open to any former connection to Derek Tailspinner proposes.

Character loaded in RG.
 

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Just read the IC, and also the locale post on p. 6 of this thread -- I'm also happy for Castor to be found in Concorde, or otherwise worked into someone's backstory (late to the party -- just happy to be here). KS
 

Tailspinner - Is your current Character interation the one in the RG? If so I would recommend a little diversification on the skill list, otherwise you may find that your character can't do much in a lot of situations. Your sort of super-specialized as it stands.

Skills you might be interested in:

Athletics - self evident but also lets you avoid getting hit in a fight.

Some sort of combat skill even at d4 if you don't want to be that good: these include- Guns, melee weapons, heavy weapons (ship guns-if we have any,bazoka type stuff, etc), ranged weapons(bows, thrown knives, grenades, thrown anything), and unarmed combat.

Perform-lets you pretend to be someone else and then influence someone;).

knowledge? maybe

Medical expertise-It would be great to have someone in the group with even a d2 of medical expertise (as its a skilled only) -even if the group later gets a 'doctor' -what if that 'doctor' is uncouncious/dying?

-edit sorry is Ethandrew still in? I just went by the RG. Oops.

Pilot or Mechanical Egineering - again we got one person aboard whose really good at this (and again they are trained only). 'sides whose gonna fly those shuttles?
(plus who wants to fly with a captain who has no idea how anything on his ship works?:angel:)



I often find new players to systems like this can tend to hyper-specialize. This often leads to boredom as most of the time there stuck sitting on their hands with nothing to due, and even when something comes along that they can do there so good at it that they always succeed. It can also make for a hard time GMing those characters.

Just some food for thought.
 
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Reposted for ease of reference
As for type of ship, I think some kind of retro-fitted former troop transport would be cool (Mid-bulk). I like the fast throttle, fuel efficient and seen better days traits. Course everyone should chime in on this part :). Perhaps especially the captain and mechanic type.

I think it would be neat if we had a few garden bunks on board.

Anyone else with some thoughts on the ship?
d8 agility
d6 str
d6 vitality
d4 Alert (possibly d2)
d2 Int
d4 Willpower perhaps.
Ok, here's my take on a ship...

Lucky Strike
DRAGONFLY CLASS SPACE TRANSPORT

Dimensions (LxBxH): 195 x 132 x 52 feet.
Tonnage: 3,000 tons.
Speed Class: 5 cruise/6 hard-burn.
Crew Quarters: Two double, four single cabins.
Fuel Capacity: 150 tons (800 hours).
Cargo Capacity: 600 tons.
Passenger Capacity: None, crew quarters only.
Armament: Armor 2W.
Gear: Two 20-ton shuttles.
Price: ₡ 24,060.
Agi d8, Str d6, Vit d6, Ale d4, Int d6, Wil d4; Init d8+d4; Life 10.
Healthy As A Horse (Minor Asset), Gas Guzzler (Minor Complication), Seen Better Days (Minor Complication), Slow Throttle (Minor Complication).
Aerial Transport Operations/Transport d4; Space Transport Operations/Transport d4; Perception/Search d4.
Complexity: Low. Maintenance Cost: ₡ 5,432 a year (₡ 452.67 a month).

Bye
Thanee

Interesting stuff.
points - 30 means low complexity barely.

I'm not sure I really follow the skills you have listed. Actually I'm not sure I get ships skills in general, the way they are explained in the core book.

Apparently I can't price a ship either. can't get the right prices for the ships in the book even.
 
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Medical expertise-It would be great to have someone in the group with even a d2 of medical expertise (as its a skilled only) -even if the group later gets a 'doctor' -what if that 'doctor' is uncouncious/dying?

Hey -- I'm happy to add d2 of Medical Expertise to Castor; the idea of a blind mechanic performing emergency surgery seems kind of funny to me. I'd add slow learner to one of his non-skills. I didn't want to over play that, given that he's a non-fighting type and, well, because he's blind, but for one it doesn't seem too much.


As for the ship, if we're not planning on passengers/cargo usually (if we're just beetling around ourselves, perhaps as a specialist courier?) perhaps dropping to d4 strength can get us a few points.

KS
 


Apparently I can't price a ship either. can't get the right prices for the ships in the book even.

There are formulas for the prices. They are pretty straightforward, really. Like multiply tons and speed and complexity and some fixed factor, then add gear.

For example, for my ship design above...

10 (fixed factor) x 3,000 (Mass) x 5 (Speed Class) x 0.6 (Complexity) = 90,000 + 3,000 (2W Armor; 1W costs 10 x 3,000 (Mass) x 0.05) = 93,000 x 0.25 (Seen Better Days) = 23,250 + 960 (2 Shuttles) = 24,210.

Looks like I mixed something up above, when adding the Armor (added that later, so I probably divided the 3,000 by 5 instead of 4 (mixup between the 5% multiplier from Armor and the 25% multiplier from Seen Better Days)), because the Price was listed 150 Credits too low. ;)


Maintenance....

2 (fixed factor) x 3,000 (Mass) x 0.6 (Complexity) = 3,600 x 1.5 (Seen Better Days) = 5,400 + 32 (2 Shuttles) = 5,432.

Bye
Thanee
 
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Sorry all - school hell over the last couple days (and for the next several).

Substantive posts in a few hours, including the start of IC posts for Lucius, Derek and Castor :)
 

Second IC thread up here: http://www.enworld.org/forum/playin...rpg-across-verse-old-friends.html#post5069026

for the three above-named characters. Characters may be tweaked as desired until the ship leaves Liann Xin, so long as one remains relatively consisten with traits displayed IC during the scenes on Liann Xin.

Thanee and Thondor, I'm assuming you would like to plan a bit beofre I move you along, so feel free.

Once the party is unified, we'll merge the threads.
 

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