One thing I plan to ask at my next session is "Do you want me to do the accent?"
To explain: last year, I ran the Ravenloft season of AL modules for my group. I didn't do the Barovian accent because I figured everyone in the story was speaking the same language.
However, my players have a long history with Ravenloft, and whenever they quote past games, they always do the accent. We're about to start Curse of Strahd, so if they feel like the accent would improve the experience for them, I'll do it. Even if it means pretty much all of us end up sounding like a tableful of Bela Lugosis.
This is great. Thanks,In Session 0, I take the "hook" to the adventure/campaign and have the players roleplay the story backwards of how they got to the adventure, linking themselves together to explain why they're invested in the setting and one another. If it's a campaign, I'll provide a 2-3 page guide for the setting and any changes in the rules.
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I find having players invent the story and investing in NPCs is a fantastic way to launch any adventure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.