Sexism related poll

What's your campaign like on gender issues?

  • IMC, the setting is primarily patriarchal

    Votes: 42 38.5%
  • IMC, the setting is primarily matriarchial or gender neutral

    Votes: 50 45.9%
  • The players in my group are all male

    Votes: 40 36.7%
  • The players are mostly male

    Votes: 49 45.0%
  • The players are about 50/50

    Votes: 20 18.3%
  • The players are mostly female

    Votes: 3 2.8%
  • IMC, male players have played female characters

    Votes: 69 63.3%
  • Female players have played male characters

    Votes: 37 33.9%
  • Female players have played female characters

    Votes: 67 61.5%
  • IMC, there are gay PCs

    Votes: 21 19.3%
  • IMC, there are gay NPCs

    Votes: 47 43.1%
  • In my group there are gay players

    Votes: 26 23.9%
  • IMC, romance is G rated (appropriate for all ages)

    Votes: 31 28.4%
  • Romance/sex is PG (OK up to age 12 or so)

    Votes: 25 22.9%
  • Romance/sex is PG-13 (OK for 13-17, but not younger)

    Votes: 37 33.9%
  • Romance/sex is R rated (under 17 not admitted without parent)

    Votes: 24 22.0%
  • Romance/sex is X rated

    Votes: 8 7.3%
  • IMC, there are defensive or "adventure comes to you" adventures

    Votes: 69 63.3%
  • My campaign is more wahoo (kewl dragonborn) than traditional fantasy (fairies and centaurs)

    Votes: 37 33.9%
  • My campaign is more traditional fantasy than wahoo

    Votes: 46 42.2%
  • IMC, there are significant recurring NPCs and settings

    Votes: 94 86.2%
  • IMC, PC's have families and relationships that appear "on screen"

    Votes: 48 44.0%
  • IMC, PC families are like Jack Bauer's family -- only there to be kidnapped

    Votes: 20 18.3%
  • IMC, there's a lot of roleplaying, PCs talking to NPCs, etc.

    Votes: 74 67.9%
  • IMC, it's mostly dungeon crawling or other combat

    Votes: 41 37.6%

  • Poll closed .
And I err favouring some sort of historical correctness over gender neutrality - there has so far been no female warriors for instance, and most authority figures have been male.
I'll introduce some more important women, now that I think of it.

My campaign is somewhat of a compromise -- baseline is patriarchial, with male primogeniture assumed for example as part of the faux Western European medieval-ish setting, but there are plenty of female warriors, etc.

Sex is basically a non-issue when I DM. Relations (with or without PCs involved in them) are there, but I'm not in to describing sexual scenes

Similar for me, but there have been some PG-13 scenes. One of the male players does like to hit on female NPCs pretty often, but usually either nothing happens 'cause they're not interested (ah, realism!) or we jump cut to after wards and I let people assume what happened.

Sexual violence (between NPCs) is something I have used before, and would do again, for much the same reason it's common in detective stories - it makes people angry and involved.

I don't, because it doesn't fit the PG-13 ethos of not offending anybody too much. I know one of my (male) players has issues with this sort of theme, so fair enough to just not have it, ever.

For other groups I don't know as well, seems safest to skip it.
 

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IMC, the setting is primarily matriarchial or gender neutral
The players in my group are all male
IMC, male players have played female characters
Female players have played male characters
Female players have played female characters
IMC, there are gay PCs
IMC, there are gay NPCs
Romance/sex is PG-13 (OK for 13-17, but not younger)
Romance/sex is R rated (under 17 not admitted without parent)
IMC, it's mostly dungeon crawling or other combat


First off, my current group is all male, but previous groups have had women in them, whic affects the next few replies.
IME, myself and others have pretty freely played PCs of either gender.
My world tends to be gender equal, but alas, it was grouped together with matriarchal. Men do tend to have more positions of power, but I try to have a lot of strong female NPCs, too. So far in the current campaign, about half of the boss fights I've run were against females.
I use gay NPCs occasionally. Sometimes seriously, sometimes comedically. The first one shot I ever DMed, the guy who gave the party their questwas actually the BBEG (using their presence there to frame them for the crime he was going to commit). He spied on their progress, disguised as an old hermit. He came on to the (all male) party very strongly to creep them out and make them not want to stick around and question why he was there. The ploy worked rather well.
In my current group, one guy is playing a female character and she is bisexual, so I assume that counts as a gay PC.
I'd like sex to be R-rated in my games, but usually in any group the maximum comfort level for everyone ends up being more like PG-13.
Wasn't sure how much wahoo my game had, kinda confused at the meaning.
There are recurring people and places, but I forgot if I checked that off.
And yeah, we have actually have had some sessions with nothing but RP, but I generally run dungeon crawls and other such combat related stuff.

EDIT: And it's just coincidence I've had no gay players yet. I'd be fine with that. A year ago I played a female druid who had a romance with and married a male monk played by another guy. If that counts for anything.
 
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My players are exactly 50/50. My setting is gender neutral, at least in theory- looking back I've used female npcs about 50% of the time, but all of them have been villains. Some suppressed aggression there or something. Romance is g rated, and we do have one character/npc relationship. The setting's pc races are exclusively dragonborn, elves, and eladrin, based on what the players chose for their characters.

I do not see a meaningful difference in terms of gender when it comes to acceptance of things like dragonborn. Dragonborn hatred seems a male characteristic, actually, given that it corresponds with a "sacred cow" vision of D&D player character races, and this sacred cow perspective is most common amongst longstanding players.
 

Re sexuality of PCs and NPCs - this is something that often doesn't come up in play, so the answer is indeterminate or unsure. I once played a stoical (female) PC who might have been bisexual, but it was a Midnight campaign and there was no place for romance, although she once tried to give a boy she liked a present. I've occasionally GM'd NPCs IMC I thought were gay, but never openly so.
 

My homebrew is rather large so it has places that are primarily matriarchal, or patriarchal or gender neutral, places that support different fantasy archetypes, and features roleplaying and dungeon crawling about equally. I want more options:)
 

In a way, I regret not having used more diverse NPCs (in terms of gender and sexuality), but most are going to male and straight because I am and thus it takes less thought to roleplay them. In any case, there's rarely much focus on relationships, sexuality, or romance.

However, when it's relevant, I have always had a very egalitarian game world, inspired both by the D&D rulebooks and by reality.
 

I appreciate what you're trying to do with this poll, but I'm not able to answer it. Sorry!

Too many of the options are things I just can't apply to my campaign - for example, yes, there are gay NPC's in my campaign, but it's not relevant to the plot in any way. I also believe I have at least one gay player, but I know I have at least one bisexual, and that's not on the list.

Broadly speaking, I think my campaign world is pretty "out of the box" as written, but with my own spin on how things should be.
 

My campaign world is sexist, but purposefully so. Two of the main kingdoms are based off of Greek and Arabic real world governements. There are matriarchal countries and places that are much more accepting but so far no one has really played those characters so they haven't seen as much screen time.
 

I just answered for my current campaign, but I've DMed a whole bundle of creative women over the course of my career, sometimes outnumbering the men, sometimes exclusively women (ah, the short-lived "I DM for sorority gals!" stint!).

All of my campaigns use a variety of challenge, and tend to be gender-neutral by and large. There have been some blatantly sexist (both "males are subordinate" and "females are subordinate") regions in the settings, but they're almost always presented as an anomaly, just like that nation where they keep slaves, or that nation where wizards rule. The PC's home base is generally a pretty open-minded city or nation, so as best to give the characters early-level stomping grounds with the most freedom. Freedom is the big appeal of a game like D&D, so I only limit it for anyone -- even along gender lines -- as a temporary, unusual thing.
 

Well we are just 1% of the population (damn that number being so low, makes it hard to date people *mumbles, mumbles*)

Why would asexual beings even feel a need to date?


My games:

IMC, the setting is primarily matriarchial or gender neutral
The players are mostly male
IMC, male players have played female characters
Female players have played male characters
Female players have played female characters
Romance/sex is PG-13 (OK for 13-17, but not younger)
My campaign is more traditional fantasy than wahoo
IMC, there are significant recurring NPCs and settings
IMC, PC's have families and relationships that appear "on screen"

Gender neutral more or less for the campaign. Tends to lean a little towards patriachal societies. Generally I don't really mess around too much with this, and let players play female characters with little actual impact on the campaign. There've been characters played by players of the opposite sex, if the player wants to do that, then whatever.

Romance/sex is PG-13. Yeah, there are hookers, brothels and stuff like that openly in the campaign, so it's not exaclty family friendly, but I don't bother getting explicit with it. There's no real need to do so.

Traditional fantasy (what does this have to do with sexism issues anyway?). I don't go into the really weird stuff except on the fringes of the campaign.

PCs have had family members that were relatively important parts of the campaign. Really, they want to supply these details in character background, it makes less work for me.
 

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