Workroom Ruckus: Round 2
The fire, fortunately, begins to dwindle, though smoke fills the area, partially obscuring sight.
[Partial cover] It does not deter the flinger, which lobs a second of chain at flask-lobber and a bit of something wet at Corran. Luckily for the later, the bulking form of the heavy provides cover, and the mass lands wetly behind him. The other, however, is not so fortunate, and exhales sharply as he is hit in the gut.
Clutching his side, the bruised man searches for something in the piles of material surrounding him. With a triumphant yell, he pulls out a canvas tarp, and holds it in front of him like a cloth shield. What he plans to do with it is a little unclear.
Moving as gracefully has he can between stacks of tools, wood, and metal,
the elf wizard sights the heavy and takes the shot. But the weaving of the man's movement in combat get in way, and the shot goes wide.
[Miss due to target in melee]
Harassed by the heavy on the other side,
Corran relieves Mathew of his borrowed morningstar. There is a brief... something as the weapon losses a bit of vitality as it is transfered.
[Merciful ability lost] The cleric swings it at the tough, but clinging strands of entangling glue cause him to overshoot.
[Miss] Next to him, Mathew continue to contort without success, and remains held.
The heavy grips his sword, and with a powerful blow, batters aside Corran's shield to cut his upper arm. The gash is serious.
[3hp]
With an overhead swing,
Lorth's luck changes and his deals a glancing blow to the thug's head.
[Nat 20, no critical, 3hp] Meanwhile,
Balnibar jeers at the sheet covered rogue and fires. The bulky canvas hides the man's position, however, and it sticks harmlessly in the material.
[Miss due to concealment]
Workroom Ruckus: Round 3
R: 24 [one unconcious, one has some nonlethal]
G: 24 [1/4hp]
C: 18 [4/9hp]
C: 18 [-2hp]
M: 17 [6 nonlethal, entangled, held]
H: 17
L: 11 [8/10hp]
B: 9 [6/9hp] [
Map Key:
B: Balnibar,
C: Cheep,
C: Corran, C: Missile construct,
G: Genithar, H: Angry Heavy,
L: Lorth,
M: Mathew, R: Wiry Thugs.
Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into.
Dark Red Border: Dying,
Lime Border: Entangled,
Red Border: Disabled, Transparent: Unconscious,
Yellow Border: Frightened, White Border: Staggered
[Round 2 actions]