Sharn: Beneath The Towers OOC [FULL]

Don't throw out the potions entirely - only two of us IIRC can use the wand (I think Artificers can, please correct me if I'm wrong) and the potions are useful for emergency recovery when we're not near the person who is down. Keep at least one potion.

Also, for those curious about how to pronounce Liu's name, it is pronounced "Lew", last name "Shee". Several additional character concepts came to me as I was listening to a certain breakfast show Sunday morning on our local classic rock station. (KZOK, if you're curious.)
 
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Vargo said:
Don't throw out the potions entirely - only two of us IIRC can use the wand (I think Artificers can, please correct me if I'm wrong) and the potions are useful for emergency recovery when we're not near the person who is down. Keep at least one potion.
Artificers can because they typically have Use Magic Device maxed out...unless they're not interested in making magic items :-).

I might shift around some points to get UMD as well, since it's a class skill for me. Depending on my leftover funds (still have to finish buying stuff) I might be able to help spring for that cure light wand.
 

I noticed we have a decently strong oriental theme going on, would anyone care to discuss tying together backstories? Perhaps all from the same region?
 



As Coal: If my master sees it as worthy, I will submit my 400 gold to the cause. If he does not wish it to be so, you must seek another path to reach your destination.

As TGK: Works for me on the wand and on the joint background(s). I liked the history you have going for me and will run with whatever you decide to throw our way. I am also going to enjoy the interaction between a free-willed Fixer and Coal, who for basically all purposes has decided to cast aside the yoke of freedom.
 

Vargo said:
Anybody interested in grouping up on a wand of cure light? I've got 200gp to throw towards it, we need 750gp total, unless our illustrious DM wants to tell us what he means by "some unique bartering IC playing in Eberron"...

Ah, you'll have to wait and find out... :) Actually, I can't keep a secret for very long... there are some characters pre-created in either the Eberron Campaign Setting or the Sharn: City of Towers books that have a discounting structure built in based on the characters attitude towards you (using the 3.5 attitude structure). One of them (purely coincidentally) is near your first adventure. So, depending on how you handle him, you might be getting some discounts.

Oh, and while I love the "wand fund", being a PC myself I have to agree with Vargo that having potions handy is always a good plan. Also, something I learned from my Eberron campaign where I am a PC: try to make use of the House Jorasco healing locations when possible. For a cure light, House Jorasco charges 8gp, as opposed to 50gp for a potion... now keep in mind that it is not always feasible to make use of their services, but once my character (the Cleric) was dragged to the local House Jorasco emporium (many, many blocks away) because no one wanted to waste their potions. Having Eberron's Action Point system allows for characters to stabilize after going below 0 hp makes situations like that feasible.

Which, thinking about it now, I should have asked at the beginning, but can I assume that you all either own or have access to the Eberron Campaign book? There are unique items, rules, etc, that are in the book that I will make use of. I believe (based on your character sheets) that all of you at least have access to it, but if not, feel free to ask either myself or the other players any questions.

For Vargo, Two-Gun Kid, and Tyrlaan:
Your characters are approved, so feel free to put your corrected character sheets in the Rogue's Gallery:
http://www.enworld.org/showthread.php?t=125375

For tailspinner and khavren:
I am proofing your characters now, so you can expect corrections/approvals shortly.

For P0L:
Still waiting for your character sheet, but consider your background approved.
 

Name: Fixer
Region: Sharn
Class: Artificer 2
Race: Warforged
Size: Medium
Gender: Male Personality
Alignment: Lawful Neutral
Deity: none
Level: 2
Exp: 1,000

ACTION POINTS: 6 (d6)

STR 8 (-1) (0 pts)
DEX 14 (+2) (6 pts)
CON 14 (+2) (4 pts)
INT 16 (+3) (10 pts)
WIS 10 (+0) (4 pts)
CHA 13 (+1) (8 pts)

HP: 16

Base Dex Armor
AC: 17 = 10 + 2 + 5

Flat-footed: 15
Touch: 12

INIT: +2
BAB: +1 (melee: +0, Ranged +3)

Fort: +2 = +0 (base) +2 (ability)
Ref: +2 = +0 (base) +2 (ability)
Will: +3 = +3 (base) +0 (ability)

Weapon:
Hvy Crossbow +3 attack 1d10 damage x2 on a 19-20
Wrench (Club) +0 attack 1d6-1 damage x2 on a 20

Armor:
Warforged Mithral body +5 AC -2 AC Penalty +5 Max Dex


Languages: Common,Dwarven,Elven

Race Traits:
-Immune to poison, sleep effects, paralysis, disease, nausea, fatigue,

exhaustion, effects that cause the sickened condition, and energy drain
-No natural healing
-Affected by spells that target living subjects and spells that target

constructs
-Take half benefit from hit-point restoring spells of the healing subschool
-Vulnerable to spells and effects which target wood, metal and stone
-Stabilise automatically between -1 and -9 hitpoints
-Does not eat, drink or sleep, but can benefit from magical consumables

such as potions
-Light Fortification: 25% chance to avoid the extra damage from sneak

attacks and critical hits
-Natural Slam attack, 1d4 damage


Class Abilities:
-Artificer Knowledge
-Artisan Bonus (+2 UMD for scrolls)
-Disable Trap
-Item Creation
-Scribe Scroll
-Brew Potion


Feats:
-- Mithral body (+5 armor bonus, +5 max.dex. -2 Armor penalty)



Skill Points: 35 Max Ranks: 5/2.5
Skills: Total Ability Ranks Misc


Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
- +6 = 3 +3 +0 | Appraise (INT) Yes
x +0 = 0 +2 -2! | Balance (DEX) Yes
x +1 = 0 +1 +0 | Bluff (CHA) Yes
x -2 = 0 +0 -2! | Climb (STR) Yes
- +7 = 5 +2 +0 | Concentration (CON) Yes
- +6 = 3 +3 +0 | *Craft: Armorsmithing (INT) Yes
x +? = 0 +3 +0 | Decipher Script (INT) No
x +1 = 0 +1 +0 | Diplomacy (CHA) Yes
- +10 =5 +3 +2 | Disable Device (INT) No
x +1 = 0 +1 +0 | Disguise (CHA) Yes
x +0 = 0 +2 -2! | Escape Artist (DEX) Yes
x +3 = 0 +3 +0 | Forgery (INT) Yes
x +1 = 0 +1 +0 | Gather Information (CHA) Yes
x +? = 0 +1 +0 | Handle Animal (CHA) No
x +0 = 0 +0 +0 | Heal (WIS) Yes
x +0 = 0 +2 -2! | Hide (DEX) Yes
x +1 = 0 +1 +0 | Intimidate (CHA) Yes
x -2 = 0 +0 -2! | Jump (STR) Yes
- +5 = 2 +3 +0 | Knowledge Arcana (INT) No
- +5 = 2 +3 +0 | Knowledge Architecture & Engineering (INT) No
- +5 = 2 +3 +0 | Knowledge The Planes (INT) No
x +2 = 0 +0 +2 | Listen (WIS) Yes
x +0 = 0 +2 -2! | Move Silently (DEX) Yes
- +8 = 4 +2 +2 | Open Lock (DEX) No
x +? = 0 +1 +0 | *Perform: (CHA) Yes
- +? = 0 +0 +0 | *Profession: (WIS) No
x +2 = 0 +2 +0 | Ride (DEX) Yes
- +3 = 0 +3 +0 | Search (INT) Yes
x +0 = 0 +0 +0 | Sense Motive (WIS) Yes
x +0 = 0 +2 -2! | Sleight of Hand (DEX) No
- +8 = 5 +3 +0 | Spellcraft (INT) No
x +0 = 0 +0 +0 | Spot (WIS) Yes
x +0 = 0 +0 +0 | Survial (WIS) Yes
x +0 = 0 +0 -2! | Swim (STR) Yes
x +0 = 0 +2 -2! | Tumble (DEX) No
- +6 = 5 +1 +0 | Use Magic Device (CHA) No
x +2 = 0 +2 +0 | Use Rope (DEX) Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization



INFUSIONS:

LEVEL 1 (4/day)
-------------------
Armor Enhancement, Lesser
Energy Alteration
Enhancement Alteration
Identify
Inflict Light Damage
Light
Magic Stone
Magic Vestment
Magic Weapon
Repair Light Damage
Resistance Item
Shield of Faith
Skill Enhancement
Spell Storing Item
Weapon Augmentation, Personal

Material Components:
Armor Enhancement ointment x10 100gp
Energy Alteration Ointment x1 50gp
Identify crushed pearl 100gp


Craft Reserve: 40pt

Scrolls:
Lvl1 (12,5gp 1Xp DC21)
Lvl2 ( 75gp 6Xp DC23)

Potions:
Lvl1 ( 75gp 6Xp DC21)
Lvl2 (150gp 12Xp DC23)


POSESSIONS: Carrying: 24lb

Light Load:26lb
Medium Load: 27-53lb
Heavy load : 54-80lb
lift:160lb
Drag:400lb

Weapons:
NAME QTY COST WEIGHT NOTES
Heavy Crossbow 1 50gp 8lb Back
-Bolts 40 4gp 4lb Quiver
Wrench (Club) 1 - 3lb Belt

Scrolls:

Potions:

Other:
Leather apron 1 5gp 4lb Wearing
Mwk Thieves Tools 1 100gp 2lb Secret torso compartment
Mwk Artisan Tools 1 55gp 5lb At the shop
Warforged repair kit 1 50gp 1lb Belt
Spell component belt 1 5gp 2lb
Identification papers 1 2gp


Treasure: 254gp + 250gp (for the wand pool)

 
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Hi all,

In going thru your characters/backgrounds, some questions to ponder:
1) How will Fixer, a free warforged, feel about Coal, an indentured warforge?
2) How will Liu, a human raised by elves, feel about Ka'ash?
3) Will either of the female characters fall for the handsome Eldon?

and most imporantly:
4) How will Peaches the Cat take to Kip the Dog?
 

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