Bill Zebub
“It’s probably Matt Mercer’s fault.”
I guess, here is the question
The party is exploring an old ruin, with traps and such. No monsters, no combat. It is a pure skill crawl and exploration. Is it really a problem if they can cast Guidance any time they fail to try and succeed?
Guidance, Bardic inspiration, and the Help action (which notably was also nerfed) are the only things you can do to aid another person in a skill check. It is the only participation some people have with the adventure in question, so are we running into a problem to allow them to do it? And if we are, is the solution "nerf it until it isn't a problem" or is the solution to try and make other options for them to utilize?
My counter question: does that mechanic result in any interesting/difficult decision-making? I believe hard decisions are the essence of game design.
And, by the way, I feel the same way about the Help action.