Yes. I like to level my players slowly to support a longer campaign and put more focus on things like equipment through actions gskem for the early growth but because of the late & varied archetype choice point I run into a few issues
*I can't really make any equipment that is too interesting because some players will still have their archetype choice coming up fast & that item needs to be sure it will play nice without being broken by any of the archetype choices or Bob will just change plans & choose a different archetype that planned that makes it broken.
* I wind up being pressured becsyde Alice d and Bob have their archetypes but dawn & chuck won't till 2 but eddy needs third
*I can't really make any equipment that is too interesting because some players will still have their archetype choice coming up fast & that item needs to be sure it will play nice without being broken by any of the archetype choices or Bob will just change plans & choose a different archetype that planned that makes it broken.
* I wind up being pressured becsyde Alice d and Bob have their archetypes but dawn & chuck won't till 2 but eddy needs third