There is a lot of talk currently around deadly strike.
My take is that deadly strike is basically a way to scale damage for weapon users across levels. Fair enough, and I actually like the new mechanic for it.
But my thought is, why not simply make it a factor of leveling instead of a class ability? Why not simply allow all 10th level characters to do 3W damage, similar to how it works for paragon and epic levels in 4e.
That way you don't have to keep repeating the text for specific classes, it ensures the weapon damage stays consistent with multiclassing, and if a wizard wants to hit a guy with a stick at 20th level he can still do some decent damage, but certainly not in the same ballgame as the martial classes.
thoughts:?
My take is that deadly strike is basically a way to scale damage for weapon users across levels. Fair enough, and I actually like the new mechanic for it.
But my thought is, why not simply make it a factor of leveling instead of a class ability? Why not simply allow all 10th level characters to do 3W damage, similar to how it works for paragon and epic levels in 4e.
That way you don't have to keep repeating the text for specific classes, it ensures the weapon damage stays consistent with multiclassing, and if a wizard wants to hit a guy with a stick at 20th level he can still do some decent damage, but certainly not in the same ballgame as the martial classes.
thoughts:?