AnotherGuy
Hero
(a) Class and subclass features;But at this point, what numerical advancement are you allowing? AC can't grow because so-called "bounded accuracy," which was (explicitly) why they made HP grow instead. That was openly discussed during the Next playtest. If you're capping HP at an extremely low value reached extremely quickly, how do characters grow?
(b) Feats/ASI when applicable; and
(c) An additional HD which can be used to fuel additional class feature uses per day or restore hit points.
What more do they need?
EDIT: I should clarify your meat need not increase - that would make creatures threatening which is something 5e lacks as PCs increase in levels.
PCs could still burn "stamina" in the form of HD to deflect/parry/avoid blows and have DR via their armour, so AC would not be as high. The latter is where I would need to think on whether we really want +5 from to ability modifiers when it could be 12-14 (+1), 15-17 (+2), 18-20 (+3)
That is just me musing on how I would change the entire system from the ground up, not really ideas that would work for what @Zardnaar is trying to do.
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