I agree with others that its less that its OP and more that blade pact is UP. Again so much of the concept is tied into making a competent melee gish that actually has a reason not to just sit back and EB all day. The Hexblade is actually cool enough to make that happen, but its doesn't blow away other warrior types by any stretch (I'll put a paladin against a hexblade any day)
My only beef with the class is I don't like the spiritual buddy thing....I don't mind that concept but it seems weird as a core aspect....I wish that had been an invocation choice instead of a core ability.
Yes its a really good dip, but its certainly not the only one in 5e. There is a reason multiclassing is optional...it requires a bit of DM oversight to ensure the abuses are kept in check...and banning the hexblade would not change that.
My only beef with the class is I don't like the spiritual buddy thing....I don't mind that concept but it seems weird as a core aspect....I wish that had been an invocation choice instead of a core ability.
Yes its a really good dip, but its certainly not the only one in 5e. There is a reason multiclassing is optional...it requires a bit of DM oversight to ensure the abuses are kept in check...and banning the hexblade would not change that.