Sinking Ever Deeper [IC] (HM Judging)


log in or register to remove this ad

IronWolf

blank
Fulgrim grunts his way further up the chimney, his axe hanging from his wrist clunking into the wall as he moves. Upon reaching the level Elenka is at he will pause, breathing becoming more rugged as he looks down below to see if any of the zombies have reached the opening below.

"What are ya doing there? We trying to git outta' here or take a tour? Fulgrim calls into the room after Elenka.
 

GlassEye

Adventurer
Suitably chastened Elenka leaves the door with a backward glance. She dearly would like to know what is behind it, but not, perhaps, today. Leaving the Rime Hound to guard their ascent and harry any zombies that might make it up the flue after them Elenka resumes her position in the file and continues her climb.

Elenka winks at Fulgrim. "What's the hurry? We've the run of this whole beautiful mansion. And our hosts are so accomodating."

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 4/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

SelcSilverhand

First Post
Zoryk scrambles up out of the chimney and stands panting next to Vincenzo. Temeral and Sauvressa are the next out, followed by Elenka and Fulgrim. From the bottom of the chimney you can hear the frantic, hungry moans of the undead.

You stand once more in the front hallway of the dilapidated mansion. You are covered in soot, mud, water, and the foul smelling gore of the long deceased. After your grueling flight through the bowels of the structure you feel a sense of satisfaction when the estate overseer, Visil, comes hurrying up from a side hallway and a look of surprised horror comes across his face. He sputters, "The.. the.. floors! Look.. look at this mess! Mud and ashes everywhere! What is..." He suddenly sniffs the air, his face changes color slightly, and he quickly covers his nose with a lace handkerchief.
 

IronWolf

blank
Fulgrim wipes his eyes with the back of his arm, serving only to smear the soot even further rather than clean any away. He looks about his feet as Visil approaches the beleaguered group scolding them for the mess.

"Look 'ere mister. Ye hired us to move some bodies, them stinking corpses were walkin! Chasin' us all through the muck that sits rotting beneath this place." Fulgrim growls back. "Dat wasn't part of the deal! Ye best watch what ye say as we ain't none too happy."
 

GlassEye

Adventurer
Elenka agrees with Fulgrim and plucks at the stained and stinking dress she wears.

"You don't need porters down there, you need a priesthood. So, we'll take what is owed us, if you don't mind, and you can make your way to the temple of Cortesia to hire appropriately skilled individuals for your problem. Preferably before the dead burst up through the floors."

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 4/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"And they werre not too far behind us, so you might want to hurry. And the room they were in, the floor collaped in and fell down a floor so that way is not a viable entrance. Not to mention the need for swimming to get to this area anyway.

(edit: can glasseye and I switch rolls?)
 
Last edited:

Tark

First Post
As temarel climbs through the top and turns to help Sauvressa through he turns and smiles at the man as Sauvressa spews an accusation.

"There is evil down there!"


"Um yes, I believe what she is trying to say is that the walking dead inhabit the occupancy below our feet among them being the many bodies the previous owner of this building left behind. Yes, I do believe the summation is correct. You need a priest. Many priests. With lots of holy water."
 

SelcSilverhand

First Post
Visil stares in shock at you, then the chimney, then the muddied floors, then back at you. "My gods! They're.. crawling around down there? Can they get up? They'll be right behind you won't they?! Monsters, in this house! Unbelievable!"

Echoing up through the chimneys shaft you can hear the moans of the hungry dead. However there is no sound of them climbing out. It seems for now that you've given them the slip, or else they're too uncoordinated to make the climb. For now it seems that you're relatively safe.

It takes some time for Visil to become convinced that you are in no immediate danger though a definite threat still remains. He agrees that he'll need to bring in specialists to clean up the undead. He doesn't try to conceal the grimace at the thought of the extra cost it will entail. He leaves you to watch the front hall while he retreats to his office to draw up draft notes in your names for your payment. After a short bit of negotiation, Visil agrees to paying you an extra fee for Hazard Pay.

With the business completed, he locks the main doors and hurries after you to the barge he meant to use to dispose of the bodies. Not wanting to be left behind he joins you on the boat offering to drop you off at the tavern of your choice while he proceeds on to the nearest, cheapest temple.

OOC
[SBLOCK]
With that, we've reached the conclusion of the adventure. If you have any further questions or requests of Visil we can do that now. I'll go back and figure out the exp and gold you've earned and give everyone a total. Also someone has the serpent statue that needs to be appraised (also know. dungeoneering and local checks would give you some more info).
I should have everything ready for the judge to approve by tomorrow evening.
[/sblock]
 

Tark

First Post
Nothing, Temarel will simply inform visil of the other creatures they encountered down there and while they managed to cut there way successfully through there's always a chance more might be left down there. He'll also apologize profusely for not having the strength and preparation necessary to face the undead foes themselves.
 

Remove ads

Top