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Sinking Ever Deeper [IC] (HM Judging)

"Do it!" Temarel calls out. "I've got the match right here!"

Sauvressa will continue fleeing from the swarm

[sblock=ooc]
Sauvressa will retreat to the other room with a withdraw.

Temarel will hold action until oil hits the swarm and everyones clear then hell throw his alchemists fire.[/sblock]
 
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Sauvressa flees, bleeding from dozens of tiny puncture wounds, into the far room where the snakes came from. The swarm writhes and slithers after her but before they'd gone more than a few feet Temeral's alchemist fire burst over top of them. A second later two bottles of oil smash down in the pile covering everything and causing a flame up. The heat washes over those nearest and singes their hair.
A dozen high-pitched keening sounds comes from the pile of burning serpents. For a moment you are almost sure you could hear words. Soon the pile of serpents stops moving though the mass of them continues to burn for a few more moments until the oil is used up.

A second arm bursts through the pile of debris clutching at Zoryk's robes. With a yelp he rolls away from its grasp. The creatures head soon emerges along with its upper torso. It scrabbles after Zoryk trying to pull it towards its gaping mouth!

Sauvressa
[SBLOCK]
At the sound of the fire flaring, you turn to look behind you. As you do you notice objects in the pile of rubble glinting deeper inside it. On closer inspection the whole pile of debris appears to be a nest.
[/SBLOCK]
 
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Intent on the action with the odd snakes Elenka isn't aware of what is happening with Zoryk until she hears the divine Rime-Hound she summoned growling and snapping at something on the other side of the room. She turns to look only to see their barrier breaking up and Zoryk in danger.

"Zoryk!"

Elenka rushes over to aid the sorcerer by hacking at the bits of zombie sticking up out of the hole.

[sblock=OOC]Note: it is just a celestial dog from the Summon Monster 1 list[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

OOC: the swarm is dead? If so...

Fulgrim moves quickly back to the door and resumes his efforts to break it down.

[sblock=OOC]

If the swarm is not dead, he will throw another flask of oil at it while it is still burning.

Otherwise, damage to the door....

Damage to Door -- 1d12+7=10

[/sblock]
 

Cursing in elven Temarel attempts to grab Zoryk and pull him away from danger.

Her curiosity getting the better of her Sauvressa searches the pile but distractedly as she moves back to the other room. :The creature's nest has somethign inside it!


1d20+4=5
 

OOC: the creatures are truely all gone, right?


if the above is answered in the positive:

Vincenzo will cautiously venture into the 'viper room', hoping to find something to help them get out of this death trap
 

OOC:
Back in town now, sorry for the wait. Yes the swarm is dead.


The zombie grabs hold of either side of the hole and tears itself free of the wreckage, leaving behind most of its legs. Dragging its stumps behind it it still moves with frightening speed. Elenka slashes at the creatures neck while the dog bites and worries at it from behind. The creature continues to pursue Zoryk with single minded determination.
Fulgrims next blow smashes the hinges from the door and causes it to fall forward with a loud splash. The next room is dark and filled with water.


Vincenzo
[SBLOCK]
You search amid the debris and though you catch a glimpse of the glittering, bejeweled object but as you dig you collapse more debris over top of it blocking it from sight again. A few more moments, or a few fewer distractions might allow you to find it again!
[/SBLOCK]
 
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"Door's open! 'nother water filled room!" Fulgrim looks into the room, scanning the surface of the water and walls, looking for any type of exit from the room or something that draws his attention.

[sblock=OOC]

Darkvision. Looking for any exits or anything unusual. How deep does the water appear to be? Fulgrim will test with his axe to see if they floor drops away just past the doorway.

[/sblock]
 


Into the Woods

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