Gez
First Post
I prefer event-driven, myself.
This...
Though there's way to turn around this. For example, poison. A beginning party has nothing to fight instantly against poison. Or disease. If the guy drops into comatose sleep from a nasty disease, then they can't do much about it.
And when I use a site-based part, dungeons are dynamic.
This...
... Is especially bad design. Lots of writers seem to forget the capacities of PCs, the rules of the world. There's insta-healing in the game.I especially hate running across dying NPCs who give long rambling speeches but you're unable to heal them because they're 'beyond healing'
Though there's way to turn around this. For example, poison. A beginning party has nothing to fight instantly against poison. Or disease. If the guy drops into comatose sleep from a nasty disease, then they can't do much about it.
And when I use a site-based part, dungeons are dynamic.