Skill Powers clarification

http://www.enworld.org/forum/general-rpg-discussion/264546-ph3-preview-skill-powers.html
The majority of them are very situational and shouldn't be taken by anybody. Fine if they cost nothing, but they in fact cost powers so weaken the character. Nice job putting pitfalls in the character creation guys. *golf clap*

Our current party can handle most encounters with little problem as it stands - and they are not optimized in the slightest. I'd say there is plenty of scope in 4e to take a few non combat utility powers without causing any problem in combat at all. In most cases doing well in combat comes boils down to good tactical playing more often than best choice powers. Personally I think the skill powers are great and often more interesting than a classes own
 

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Regicide- Not every group needs nor wants every power to have a combat use. I know that is hard to understand but it is true. Some groups want powers that aid in other endevours and reward their play and tactics outside the combat arena.

Also, some groups want the added flexibility these create.

I mean, yeah, not every skill power is appropriate to every game or even useful, but then again, that's true for -every- option under the sun so 'situational' abilities -do- have an important place in this or any RPG.
 



One of the wrongest things ever said.

Counter example: 1st edition AD&D polearms.

Polearms in 1st or 2nd D&D were never really a good choice. They weren't ever really -options-.

Frankly, I'm just glad they got rid of the large target/small target difference on weapons.

So more -options- is good, provided those options are, in fact, options and not false choices.
 

The majority of them are very situational and shouldn't be taken by anybody. Fine if they cost nothing, but they in fact cost powers so weaken the character. Nice job putting pitfalls in the character creation guys. *golf clap*

I agree - most of them are in the Careful Attack category - way too situational, or rendered pointless by a better alternative.

Most skill powers look OK for the cost of a feat - the cost of a utility power is too high.
 

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