Darkness
Hand and Eye of Piratecat [Moderator]
Note: Please cut out [Edit for clarity] unless really, positively, necessary[/edit] the comments about contemporary atrocities (e.g., machine-gunning teenagers or whatever) from now on, everybody; we are talking about D&D here - not contemporary real-world stuff.
[Edit for clarity]See, more recent atrocities (up to and including WW2, at the very least) are more personal - and thus, can provoke flame wars more easily.[/edit]
Also, the ancient times and the middle ages are better examples for D&D anyway - so let's use them instead.
Being a rapist, torturer, child-killer or whatever has little to do with a person's combat prowess.
Many Roman emperors (and other military leaders over the ages) ordered - or committed - unimaginable atrocities. But, other than you (apparently, at least), I would consider an RPG campaign that has the ultimate goal of deposing your fantasy world's equivalent of, say, Caligula or Nero (etc.) quite interesting.
Also, many military leaders of old were rapists, torturers, murdered their own relatives, or killed their enemies' children. Yet more than a few of them also were skilled warriors and leaders.
And know what? Their enemies probably feared them.
So tell me - what do you have against using such characters as the villians of your campaign? I can see it if you despise them, but I can't imagine why you would consider them (all of them, that is) unworthy enemies.

[Edit for clarity]See, more recent atrocities (up to and including WW2, at the very least) are more personal - and thus, can provoke flame wars more easily.[/edit]
Also, the ancient times and the middle ages are better examples for D&D anyway - so let's use them instead.

That may be so, but I'm not necessarily talking about them.Kibo said:Darkness, the world is filled with small people, and petty, grasping tyrants. So what. They don't make good villains either, minor villains at most.
Being a rapist, torturer, child-killer or whatever has little to do with a person's combat prowess.
Many Roman emperors (and other military leaders over the ages) ordered - or committed - unimaginable atrocities. But, other than you (apparently, at least), I would consider an RPG campaign that has the ultimate goal of deposing your fantasy world's equivalent of, say, Caligula or Nero (etc.) quite interesting.
Also, many military leaders of old were rapists, torturers, murdered their own relatives, or killed their enemies' children. Yet more than a few of them also were skilled warriors and leaders.
And know what? Their enemies probably feared them.
So tell me - what do you have against using such characters as the villians of your campaign? I can see it if you despise them, but I can't imagine why you would consider them (all of them, that is) unworthy enemies.
No. Some are, of course, but others are not - and might even be megalomaniacs. And as for them actually being weak, refer to what I wrote above.They are weak, and they know it.

I can't imagine that that's a correct conclusion... Could you explain that a bit more clearly?A villain that knows he's powerful, knows his opponants are powerful, and stacks the deck wisely doesn't need to resort to pointless acts which would undoubtably undermine his power base.

I totally agree that that happens, but I also have to point out that these despicable practices don't exist merely because of crappy storytellers; not only do they exist in reality, but there are also many good authors/movie-makers/etc. who use them appropriately and "effectively" (for their story, that is). Maybe you just haven't seen these yet, but I certainly have.It's a cheap, emotional ploy that crappy story tellers sometimes use instead of more lasting emotional content. If you can't evoke any real feeling, just be shocking. It's the MTV's Jack@** of drama. I think better of myself. (It might not always be true, but I DO think it.)

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