Xeriar
First Post
Kibo said:So now you're arguing that somehow someone who kills a person with no ability to fight back, like a child, has any measure of courage?
They may or may not - it is not an action in the face of danger, so it cannot apply to courage. Their is no point here - the act of killing someone who cannot fight back is neither courage nor cowardice.
If there was a legitamate choice involved - kill the child, or risk losing your life/future, then sure, that would be a matter of courage, but not the example given, not in most examples.
My dictionary says courage is the capacity one has to counquer their fear and or despair.
And this has what to do with:
I'm certainly going to cower at the sight of all the horrible villains who choke back their crippling fear of toddlers so that they might follow through with their grizzly task.
This? Most who did this type of thing did it for one of a few main reasons:
1: They were in the way
2: To provoke fighting
3: As part of many other brutalities to subjegate the populace
4: Genocide
Are all of these acts act of cowardice?
You are descended from people who did this, you realize, no matter who you are.
And by my logic, one would observe that the enemies the US has faced in recent years were weak, and could have put of a serious fight, but lacked the conviction to do so.
After months of starvation, and drastically outmaneuvered, outgunned, outfed and outskilled. What army has the US faced in the past 20 years that could deal with night-vision technologies?
It's not like they didn't have the hardware, or training.
In the case of Iraq, only the Republican Guard had any respectable training, and they numbered only 30,000, compared to the 400,000 American troops stationed there.
Iraq did not, and does not have a single tank or weapon capable of facing the M1. Period.
Iraq had no satellites, and very limited radar technology.
They lacked one thing, to the last man, personal conviction. The Iraqi army in 1991 was the 4th largest standing army in the world, battle hardened,
Yeah, right. Again, after being starved out, ("We had to eat grass!?!?!?!"), and facing the world's 3rd largest, and by most everyone's estimates the best-trained and best equipped, also backed by the joint forces of twenty-five other nations.
and in possesion of 3rd generation air craft vs what might be called the 3.5 generation F-15, and modern main battle tanks.
This is laughable. The Iraqi army had nothing to scratch the M1.
Their best jet was the MiG-29, of which they had all of 18. The US alone had over 500 planes in the entire theatre capable of handling the MiG-29.
Iraqi had all of 250 jets, period. This is before we decided to take out their air power first.
They lacked leadership and resolve.
Leadership, maybe. But resolve? Against an army that can see in the dark, and have near ideal communication over the battlefield?
The Gulf War was not a war, it was a technology demonstration.
(One might note to two things I think a truly great villain needs) A professional, motivated, volunteer army in action.
Volunteer armies are pretty recent. Coordination and feeding your troops is more important.
The weapon that ultimately wins wars has never been anything other than the guy in the uniform.
Depends on how you look at it. Macedonia would not have invaded -INDIA- if it weren't for Alexander the Great. There is a reason he got that title, you know.
There were no statues of Buddha before that. Seriously, through him Greece has impacted the entire planet.
I try to keep that aspect, of viable professionalism, and real leadership alive with my villains.
What is 'real leadership'?
Tell me why I would follow you, seriously.
It explains why their henchment are motivated, and strong rather that villains off somewhere with their own grand scheme.
Doesn't that depend on each henchman's own goals and desires, and reasons for serving said villian?
Do you have -NO- CE or NE bad guys in your campaign?
It just doesn't follow that the man on the line follows out of fear alone.
Usually the ones following out of fear are actually being pushed - ashiguru in Japan, prisoners in Europe - whatever. Those being driven by fear were going to die anyway.
The actual army is considerably better fed, and an instrument of that fear, not a subject of it.
A rule of fear by itself would breed treachery, and waste.
Nor do you have any Nero's in your campaign, I imagine. I know there are many stereotypes of the 'honorable villian' that can be used, but how can you run a game like that for long without it getting repetitive?
Are there no necromancers in your game, either?
How could any organization be effective if it had to devote the bulk of its resources to policeing itself?
In a word with magic, this gets easy fast, doesn't it?
How could that man on the line be trusted to fulfill his duties.
1: Because he is a construct
2: Because he is a mindless undead
3: Because he is a zealot
4: Because he is otherwise controlled (Domination, etc)
5: Because he is surrounded by any, or all, of the above
6: Because he needs to feed and care for his family
7: Because he actually is well fed, and gets his chance at any woman he comes across in his adventures.
Magic alone doubles the reasons.
Fear just isn't enough. Even the tyrants that worked had to have something else.
8: Scapegoats are available.
To some extent this can be mitigated in fanstasy through thralls, undead, or some other mindless foot soldier (and they and their kin do play a part in maintaining whatever status quo I've got going).
Not all of the mentioned options are necessarily 100% mindless.
But their mindless, they don't adapt.
Despite being about as mindless as one can get, even diseases adapt.
Which while it does add a certain element of terror, it's also a little repetative, and still leaves the demand for an effective more motivated fighting force.
In D&D, a single 16th-level wizard is capable of smashing whole armies on his, or her, own. Doesn't really need -much- of a devoted fighting force, for sure.
Again my most typical way of getting over the organization hurdle is via a small group of villains with a plan. Or just villains that don't have interests on that level and are closer to forces of nature.
No war in your games, then?
It does ammuse me that you consider a despot's soldier with modern weaponry every bit as threatening as a small child.
He never said that, you are putting words in his mouth.
I, however, avoid such tenuous equivalencies.
No you don't.
I would appreciate it if you avoided attributing them to me.![]()
You already equated him with being stupid, or put words in his posts to appear so.