Blue
Ravenous Bugblatter Beast of Traal
One of my houserules is going to be to change crits.
Change to max damage plus one extra roll of weapon dice and that's it. No doubling SA dice, or smite dice, poison etc - it's just overkill/unnecessary, especially for paladins.
And the standard crit of just double dice can sometimes result in wonky, very average damage crits... which is most irksome to me!
Absolutely! Rogues keep up with other weapon wielders that get extra attack by adding bonus damage - their base damage is not a big part of what they devilver. Rogue have less chances for crits so we should also make the effects smaller when they get them!
Or, well, not.
Though I see your point about paladins. Their post-roll-resource-expendature-Nova does work exceedingly well with a crit where you can drop your biggest spell slot that won't cause overkill.