Chris_Nightwing
First Post
I think I'd be ok with sneak attack being a feature of all rogues, however I would prefer if the outcome of said attack wasn't always damage. Dealing damage is very much the mark of an assassin, whereas for your common or garden thief I'd rather the attack incapacitate the victim for a short while - enough to get away. For your adventure-rogue, the tomb-robbing/skillsy type, I'd rather see it penalise the enemy in combat, again pretty much so that the rogue can get away or have their allies then deal with the threat.
Traditionally there have been ways to trade your damage in for some of these effects, but I'd rather see damage as an option for some subclasses, with all the fun stuff available for the other subclasses.
Traditionally there have been ways to trade your damage in for some of these effects, but I'd rather see damage as an option for some subclasses, with all the fun stuff available for the other subclasses.