Sneak attack?

Ah, the ready action - useful and confusing at the same time. But yes, I agree it would work. Although one of the DM's I play with would say you have to word the ready action for when the other PC attacks, not for when the other other PC moves into a flanking position, or your ready action occurs before the move.

But that's another topic.
 

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Snipehunt said:
Although one of the DM's I play with would say you have to word the ready action for when the other PC attacks, not for when the other other PC moves into a flanking position, or your ready action occurs before the move.

Potentially. But where's the problem? It works.

-Hyp.
 

Mojo Jojo said:
Is there any limit to the ammount of sneak attacks a rogue can get?
For example in my party we have a rogue with expert tactician, it is not unusual for him to get 2 sneak attacks in the surprise round and then 5 more when he usually wins initiative. That is a ton of damage that not much can withstand. Are we doing something wrong?

One thing I'll add: what's good for the goose is good for the gander. :)

Slim
 

LuYangShih said:
A simple potion of Blur and the Rogue is mostly useless against whoever quaffed it.

Hear, hear!

I never cease to be amazed that people opine sneak attack is overpowering when a simple 2nd-level arcane spell defeats the ability.
 

It is a matter of the opponents. I played a rogue for one campaign where, between levels 2 and 7, the ONLY opponents we faced in combat were undead (we ran into a dragon, but talked rather than fought).

Not that I am bitter or anything. :)
 

Particle_Man said:
It is a matter of the opponents. I played a rogue for one campaign where, between levels 2 and 7, the ONLY opponents we faced in combat were undead (we ran into a dragon, but talked rather than fought).
Yes, but remember: Since you can't DO anything to the undead, as compensation, you get first *cough* *cough* pick of the loot *ahem*.

In fact, the entire weighty *cough* *cough* responsibility of making sure that, should the party lose the battle, through no fault of YOURS, of course, you don't leave emptyhanded, falls upon you. Try not to let it go to your head.
 
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What is the move of this rogue in your campaign? It sounds like these encounters are starting at way too close a distance. Not a problem if the party can reasonably surpise the bad guys, but how often should that be happening?

Just remember that the rogue can sneak attack on the surpise, but he will probably have to partial charge to do it, and a partial charge only allows up to your move, not twice your move.

Try having a few bad guys with reach and combat reflexes. Combat reflexes lets you AoO even when flatfooted and the rogue has to move through threatened areas to get in his sneak attack. Sure, the rogue will still get all his sneak attacks, but it will at least come at a cost. This can be particularly dangerous to the rogue if the bad guy is a monster with reach, combat reflexes and improved grab, or maybe someone with reach, combat reflexes and improved grapple. Although it sounds like a lot, these things go so well together it is not hard to come by at all.
 

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