Imaculata
Hero
This is true. Most triple AAA videogame companies outsource a chunk of the QA testing, while also doing a ton of internal QA testing themselves. Towards the final crunch, coders and artists may be asked to jump in and test as well, and even then it can be hard to find and fix everything before the deadline. I have been in that position myself, where me, one of the artists, and a coder were testing deep into the night. It was around midnight when we all went home. It wasn't a horrible experience though, since everyone was passionate about what they were making. Being so close to completion of a game you've worked on for years is very exciting. I can only imagine the disappointment the team at CDPR is feeling right now, after all that hard work.Most AAA games today require thousands upon thousands of people-hours of playtesting to find all the potentially broken system interactions, which simply cannot be completely done pre-launch.
Of course that doesn't excuse the poor PS4 and Xbox versions of the game, but that is on upper management, not the development team.