So in top 3 playable species poll I noticed a couple of people voted both Elf and Half-Elf, which got me thinking in terms of actual playability what is the difference between an Elf and a Half-Elf, is there anything that actually distinguishes one from the other? or is it just the choice of mechanics?
I can see how Drow might be different to standard Elf, but cant really think of anything other than the contrived "feels like an outsider" to differentiate Half-Elf (but most monsters ought to feel that way).
Anyway I am genuinely interested to know (even if -in all honesty- I dont like Elfs)
Navigating a mixed heritage is an experience that's tough to explain. Sometimes, even "good" prejudices can cause anxiety and pressure because "you're part [fill in the blank], so you should [assumed thing]."
To other people, you often count as whichever half they need you to count as to justify whatever their position a particular matter is. If you think/act/vote/behave in a way that fits what they already believe someone from a particular background "should" be doing, you're one of the 'good ones' and the echo chamber of their own bias is affirmed. But, If you
don't think/act/vote/behave in a way that fits what they already believe someone from a particular background "should" be doing, then it is decided that you don't really count as X because you're only half or whatever portion feel you count as.
If you are successful at something, your hard work gets undercut because "well, you were born with..., so "you should be able to..." But, if you fail something, your heritage is also blamed for that. Either way, you're often seen as a set of categories (that change depending upon the person labeling you) first and a person second.
Half-elves have to navigate that while still being just human. There's no otherworldly influence or abstract magical lineage. It's everything I said above while also being a reflection of very real prejudices found within humanity.