Yaarel
🇮🇱 🇺🇦 He-Mage
As I said, I am quoting 5e 2024. The text says what I said it says, page 189. The Elves "live for around 750 years", in contrast that "most species live for about 80 years" (page 177). Just like we can expect individual Humans to live to be 110 and more (and in D&D much more), we can expect elven individuals to be 1100, and much more.The actual text is
Not "on average" not "typically". "Can live to be 750." Not a lot of wiggle room there, even with the change from a stat block in 5e14 to narrative text. A change mainly so they could save page count in 5e24.
At these ages, epic levels are a game changer.None of the races use the exact same language, being moved out of a stat block.
In a technical sense, the elven one is the only hard ceiling. The others have vaguer language. But I guess when you can live to 750 years old, the wiggle room would be much larger if it was "around 750yro". As it is you could see an exceptional gnome living to 500, which is around 425.
- Halfling "robust life spans (about 150 years)."
- gnome "who live around 425 years."
- dwarf "with a life span of about 350 years."[/i]
If the Forgotten Realms lore fan sites are correct, Tasha is a Human who lived for centuries, and then became truly immortal by becoming an archfey.
But the point is, individuals are exceptions, especially when it comes to something like lifespan estimations. Elves typically live many centuries (before dying of various causes), and there are individuals that live many millennia and are still as youthful as 20.
Elves are not mortals. Even if their body is killed, their trancing soul remains connecting to past and future bodies. They sustain their bodies magically, perhaps a residual of their origins of shapeshifting at will. (Elves being shapeshifters comes from reallife folkbeliefs.) The species involves more than biology. They are magic itself and continue to transmit theirMaybe its a side effect of the curse that removed their shape-shifting abilities long, long before they arrived on the mortal planes. And now they are just mortals.
magical Fey heritage.
The Fey ancestral magic remains as strong as strong as ever, while a Material Plane body overlaps it.Reduced to "fey ancestry", their connection so weak that defenses that stop actual Fey have no effect, just like tieflings and aasimar can walk through wards against Celetials and Fiends.
I view the Humanoid "soul" as mystically entangling every aspect of the multiverse. Hence, Humanoids can obviate wards that target any particular plane.
That Elves have a Humanoid soul seems notable. Perhaps when taking a Human form the soul came with it. And now being trapped as a soul is in some ways part of their curse: Human souls come with free will and ethical consequences.
The trance trait is a D&Dism (not from reallife folkbeliefs), but I dont hate it. It is a gaming way to signify the persistence of their otherworldly nonmaterial nonhuman magical nature despite their choice to adopt a Human shape.

