Yeah, I have noninterest in a digital playspace (that's why God invented pens and paper, darn it), so that is something they could lose me if they compromise the offline experience.Makes sense, thank you for the answer, and I do get it, I just think it's kind of short-sighted when the business decisions potentially cause down-the-line consequences.
Honestly at this point I think the OGL stuff will probably play out and as dumb as it's been, likely end better for the industry than for WotC. I hope the OGL 1.0a gets preserved, or better yet we find a way to extract stuff from it (where the authors want it), and we need to keep pressuring WotC in my view, but I think the miscalculation has been so large that as you say, positive stuff may come out of it.
The 3D VTT on the other hand could well doom 5E/1D&D.
I think that, given they're pouring tens of millions into it, they're going to be expecting something incredibly profitable ("WoW 2" as I put it previously), and if they don't immediately see that profit, they're likely to try more and more extreme approaches to monetization, which are very likely to be damaging to the game, including making content which should be in books exclusive to the 3D VTT, possibly even basically abandoning books (I don't think that's likely, but WotC has done a lot of "unlikely lol" stuff in the last month or so).
That's also, sadly, a risk if it does well, but ironically probably a somewhat smaller risk, as people are less prone to poke at something doing well.
I don't include this as random doomsaying, but because we're discussing the potential dangers for D&D going forwards. And I think the 3D VTT is a huge danger given the unprecedented level of investment in it (and thus unprecedented expected returns).