So we got the sheets, let's calculate the crunch!!

Stalker0

Legend
So now that we have some hard set rules, its time to figure out some mechanics!!

The first thing I'm stumped on, how are attack rolls calculated?

Both the warlock and the wizard have a +3 when using the dagger, but neither has the strength or dex to get that bonus. The warlock has +0 to both strength and dex, yet still manages +3 attack roll.

Further, the fighter has a +3 strength and a +6 to attack, so its likely the fighter gains a +3 "class" bonus to attack rolls. But does that mean the warlock gets the same +3 bonus?
 

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I'd imagine so, yes. As there is a standard progression of "BAB" across classes, there would have to be a 1st level bonus for fighting classes, in addition to whatever feat modifiers are applicable.
 

I'm sure I heard somewhere that proficiency in a weapon gives you a +3 atk with the weapon in most cases. That could be why.

They aren't giving negatives if you aren't proficient; just bonuses if you are.
 

neceros said:
I'm sure I heard somewhere that proficiency in a weapon gives you a +3 atk with the weapon in most cases. That could be why.

They aren't giving negatives if you aren't proficient; just bonuses if you are.
Yup, but during the latest podcast they mention that proficiency in light, accurate weapons (eg. rapier and I assume dagger) grant you a better attack bonus than larger, more unweildy ones (big hammers & axes). +3 is the best, most average +2.
 

neceros said:
I'm sure I heard somewhere that proficiency in a weapon gives you a +3 atk with the weapon in most cases. That could be why.

They aren't giving negatives if you aren't proficient; just bonuses if you are.

I imagine the Prof. number (we saw it on the war pick) is the bonus. So the Prof. number of the dagger is +3 and the mace is +2 (see the Human Cleric, who gets +4 on Mace and +5 on Dagger, +3 when Thrown).
 

If I read this right from the Sheet

Wizard Starting HP 10+Con
Paladin Start HP 15+Con
Fighter Start HP 15+Con
Ranger Start HP 12+Con
 

AC does seem to be Reflex + armor bonus.
Wizard Ref 15 -> Armor 15 = none +0
Warlock Ref 13 -> Armor 15 = leather +2
Paladin Ref 14 -> Armor 20 = plate +6
Cleric Ref 12 -> Armor 16 = chain +4
Fighter Ref 13 -> Armor 19 = scale +5
Ranger Ref 15 -> Armor 17 = hide +2

plate and hide seem a little low, but the rest largely make sense.

Yeah, hp seem consistent

Defenders: 15 + con
Strikers, leaders: 12 + con
Wizard : 10 + con
 

Voss said:
AC does seem to be Reflex + armor bonus.
Wizard Ref 15 -> Armor 15 = none +0
Warlock Ref 13 -> Armor 15 = leather +2
Paladin Ref 14 -> Armor 20 = plate +6
Cleric Ref 12 -> Armor 16 = chain +4
Fighter Ref 13 -> Armor 19 = scale +5
Ranger Ref 15 -> Armor 17 = hide +2

plate and hide seem a little low, but the rest largely make sense.

Yeah, hp seem consistent

Defenders: 15 + con
Strikers, leaders: 12 + con
Wizard : 10 + con

The fighter has a shield doesn't he? If so that would make scale +3 if the shield is +2.
 

FadedC said:
The fighter has a shield doesn't he? If so that would make scale +3 if the shield is +2.
On the contrary, many believe a shield gives reflex bonus as well. Thus, that could potentially make scale even more potent.
 

I noticed this detail: in the ranger sheet, part of his equipment is a "quiver filled with arrows", without mentioning actual number of arrows in the quiver. Maybe arrows went the way of 3e's minor material components and are assumed to never run out.
 

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