So what about the everyman?

Thunderfoot said:
Actually, that is not the case, they were suggested XP based upon defeat of the enemy, not just killing them. read your DMG a little closer, it wasn't until much later that the XP values were assigned directly to monsters (MM2 IIARC, but I would have to check.) before it was a sliding table based upon suggested HD and what the DM decided based upon his/her alteration, and ad hoc points were encouraged for in game heroics, good roleplay, etc.

Really? I believe if you look in the index of the 1e DMG, you will find the xp values for killing monsters. XP=X+Y*Hp. It hasn't been that long.

Also, Brother McLaren, reread your Basic book again. 1st level characters started with max hp.

Also, while you couldn't change Con, you could slide both Str and Dex up, 2 for 1 by lowering your Int and/or your Wis. So, 18 Str and 18 Dex wasn't too difficult to achieve.

Suddenly, your 1st level fighter had a 0 AC. One hit would not generally kill you since the monsters were doing 2 or 3 points on average at that level and you had 10 hit points.
 

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Uzzy said:
Did you ever try using some of the classes presented in the DMG, like the Commoner, Warrior etc? I imagine they would make for good "everyman" type characters, at least at low levels. Though by the very nature of DnD, it's hard to be an everyman when you hit Level 10+.

I've heard rumors that the Expert is actually a playable class, as long as you never expect to do anything really spectacular.

That sorta sounds like the Everyman to me.
 

beholdsa said:
Sounds about right. I'd put the Witch King at around level 6. And Merry at that point at around level 2.

(All this based on how "over the top" each of the characters feel. Middle-Earth characters [from the books, not movies] generally feel around level 1 to 6. The only possible exceptions are the Balrog, the five wizards and Sauron himself.]

People need to stop trying to assign levels to characters in The Lord of the Rings. One person's "obviously" is another's "ridiculous," so we should probably just agree to not discuss this topic in the future.

I could make a good case for most of the heroes in the Fellowship being high-level heroic types. That's almost 10th-level in 4e terms.
 

Hussar said:
Also, Brother McLaren, reread your Basic book again. 1st level characters started with max hp.
Fine, I've reread it. Moldvay p. B6. "When starting out, each character rolls one hit die, using the type of die given for the character class... As an option, the DM may allow a player to roll again if the player has rolled a 1 or 2 for the number of hit points at first level only."
Mentzer p. P50: "Find your character's Class on the chart below, and roll one die to find your starting Hit Points."

Hussar said:
Also, while you couldn't change Con, you could slide both Str and Dex up, 2 for 1 by lowering your Int and/or your Wis. So, 18 Str and 18 Dex wasn't too difficult to achieve.
No. You could ONLY raise your prime requisite. It's 1 for 2, 1 increase for every 2 decrease in Int or Wis. A fighter could only raise Strength. No score could be lowered below 9. Con, Cha, and Dex could not be lowered. Moldvay p. B6, Mentzer p. P49.

18 Str and 18 Dex would be extraordinarily difficult to achieve. You'd need an 18 Dex to start, plus one of the following: 16 Str and either a 13 in Int or Wis or an 11 Int and Wis; 14 Str and 13 Int and Wis; or, 15 Str and 13/11 Int/Wis. (There are also a few other less likely combinations.) Even ignoring the Dex, these combinations of Str, Int, and Wis are very unlikely on 3d6 in order. I'll run the math on it if you want, or you can take my word for it.

Hussar said:
Suddenly, your 1st level fighter had a 0 AC. One hit would not generally kill you since the monsters were doing 2 or 3 points on average at that level and you had 10 hit points.
You're wrong about max HP, and you're overestimating the likely Con bonus. On 3d6 in order, you have a 74% chance of NO con bonus (160/216). Even if the DM lets you discard any PC with a Con penalty, you have a 65% chance of no Con bonus (104/160). The odds of starting with a +1 aren't great, let alone a +2 (16-17 Con). So your HP total is too high, and your damage total is a bit too low. Look at the Mentzer Wandering Monsters level 1. Average of the pure-damage foes is 3.7. One hit COULD kill you, which is what I said. Not that it was likely to, but that it could. Several "level-1" monsters did 1d8 damage, and your typical 1st-level fighter had 8 or fewer HP (he didn't automatically start with maximum, his Con bonus was likely +1 or +0, and he was dead AT zero HP). If your average 1st-level fighter had 6 HP (a generous 50% chance of a +1 Con bonus and re-rolling 1's and 2's for initial HD), of Mentzer's level-1 wandering monsters, all but the kobold and stirge can kill the PC in one hit.

Kamikaze Midget said:
You are superior. You gain XP. You wear plate armor. You wield steel weapons. You cast spells. You can hide in shadows. You can work miracles. The barkeep can't do any of that. Heck, it wasn't 'till 3e that we got barkeeps that we could even adjudicate if they HAD to hide in shadows, or what their hp would be, and it looks like we might not be getting that for 4e, either.
As to magic items, I don't think the few magic trinkets accumulated by 2nd or 3rd make all that much difference against a bar full of Normal Humans. Are these above the other points you wanted me to respond to?

Moldvay, p. B40, "Normal Human": AC 9, Hit Dice 1-4 hit points, Damage by Weapon Type. HP actually depend on profession; "An adult blacksmith would have 4 hp, but a young child or sickly beggar would have 1 hp." In Mentzer, this was increased to 1 HD, with the blacksmith having 8 hp. That's not "N/A" for HP. And since damage was by weapon, one would assume Normal Human was using an iron or steel weapon and not, say, wood or bone. Could they gain XP? In the monster description of "Normal Human" in both versions, "As soon as a human gets experience points through an adventure, that person must choose a character class." Should you happen to bring a Normal Human along as a retainer on an adventure, they would gain a 1/2 share of XP and then have to select a character class. Being a member of a PC class, rather than Normal Human, had its advantages (class abilities, better hit rolls, and better saving throws), but it wasn't as much of a gap as 3E (class abilities, better saves, better ability scores, and max HP), let alone what is to be expected from 4E.
 
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