GMforPowergamers
Legend
yes we often have martial bards and hexblades refluffed as warriors.But for the most part we reskin spells.
yes we often have martial bards and hexblades refluffed as warriors.But for the most part we reskin spells.
The good warlocks are good above average classes, the poor ones are below average. As a multiclass option though Undead and Genie are top flight on a 1 or 2 level dip. I would add hexblade to that list as well on a Paladin multiclass.this is odd someone else said this in another thread, I thought warlock was the best middle of the road balanced class...
Since feats are optional this isn't really even a house rule.We removed feats. A bit counterintuitive but that made martials feel alot better, keeping most classes/subclasses far more in line with each other, and without feats like resilient con casters felt alot more vulnerable to losing concentration which helped balance significantly.
Interesting. I've always seen feats as one of the only ways martials can keep up/shine in fights, usually in the form of things like Sharpshooter or Great Weapon Master. I've also never had a spellcaster use Resilient Constitution, though, so maybe my players not being optimizers has kept that from being a problem.We removed feats. A bit counterintuitive but that made martials feel alot better, keeping most classes/subclasses far more in line with each other, and without feats like resilient con casters felt alot more vulnerable to losing concentration which helped balance significantly.
Later iterations we went from outright banning feats to allowing a small curated list of feats on a limited basis.
What feats do your casters take?Interesting. I've always seen feats as one of the only ways martials can keep up/shine in fights, usually in the form of things like Sharpshooter or Great Weapon Master. I've also never had a spellcaster use Resilient Constitution, though, so maybe my players not being optimizers has kept that from being a problem.
Wow that is counter intuitive... especially since the highest impact feats I was considering making selectable martial class features instead.We removed feats. A bit counterintuitive but that made martials feel alot better, keeping most classes/subclasses far more in line with each other, and without feats like resilient con casters felt alot more vulnerable to losing concentration which helped balance significantly.
Later iterations we went from outright banning feats to allowing a small curated list of feats on a limited basis.
Usually they just take an ASI.What feats do your casters take?
What feats do your casters take?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.