Yeah, that's kind of why I wanted to make a separate thread for "solutions" to be in one spot, because it's very easy for things to just get lost in the middle of people arguing.I posted in one of the threads about some possible solutions, but it kind of got lost in the shuffle:
I am putting the finishing touches on a complex martial class that has seen years of playtesting, complete with its own power point system, over 80 abilities to choose from the "generalist" list, and currently a dozen subclasses, each with their own list of abilities to choose from in addition to the generalist list.
The class can focus on being a striker/ skirmisher, or a tank, or a support martial, but not all at once, with a limited number of ability slots.
Included are several non-combat abilities for added utility.
Players who have tried it say its a blast to play. My design goals are a bit different however than just "solving" any particular issue, and focusing on giving the class a range of tools to choose from to suit their preference in tactics and playstyle.