rpgHQ said:
A player makes these choices based on the type of character they want, the type of character they want to role-play, so give them extra xp for good role-play, for making a real effort at it in hard circumstances, dont give them bonuses to die rolls based onthose things though. A player shouldnt get bonuses to the die roll because their a good role-player, be it in a combat encounter or in a 'social' encounter. Give them extra XP for it. The role-play should be an extension and/or reaction to the dice and rolls not the other way around.
It should also be noted that "good role-play" does not necessarily equate to "wiity, smooth, polished talker".
If the President's speechwriter, with his real-life 16 ranks in Diplomacy, 17 Charisma, synergy bonuses, and Skill Focus feats, for a total of a +24 Diplomacy modifier, playing a 2nd level Cleric with a 12 Cha trying his best to convert the goblin tribes to a peaceful, pacifist lifestyle, rolls a 7 on his Diplomacy check for a total roll of 11 with modifiers, and gives a sermon that leaves the DM and other players seriously considering about resigning their jobs in the morning and joining Buddhist monasteries...
...
the player is doing a bad job of role-playing! That speech does not reflect a Diplomacy roll of 11; it's more like the 38 the
player got with a decent roll. It's entertaining, it's memorable, it's a fantastic display of public speaking... and it's not at all representative of the role he is supposed to be playing.
He should be doing his very best to represent an earnest priest doing a very, very average job of trying to convince someone of something. No XP bonus for him, no matter how
cool the speech was.
In similar fashion, if Bob, who solves cryptic crosswords while playing three games of mental chess in his spare time, is playing Mungo the 7-Int Druid, sees the solution to the locked-room murder mystery, I'd prefer Mungo didn't reveal the answer in a flash of uncharacteristic genius.
But, since Fred, who breaks stuff with a sledgehammer to listen to the noise in his spare time, is playing Tembo the Magnificent, Arcane Trickster Extraordinaire, Mysteries a Speciality!, doesn't have the first clue where to start... I'd prefer Bob to tell Fred his thoughts, to help Fred accurately portray Tembo's 22 Intelligence. Tembo solves the mystery, even though it was Mungo's player who came up with the answer. And Bob gets bonus XP, firstly for solving the mystery, and secondly for staying in character and not having Mungo be brilliant.
-Hyp.
-Hyp.