Khisanth the Ancient
First Post
I'm currently reading the Elric series and thought that some of those entities might be fun to stat up.
I'm thinking most of the Lords of the Higher Worlds are in the Demideity to Lesser Deity (4E: Level 25-33 Solo) range, with the most powerful (Arioch and Donblas) reaching Intermediate (4E: ~Level 35 Solo) range.
Checkalakh, the Burning God
Level 22 Solo Brute XP 20750
Large immortal magical beast
Initiative: +19
Senses: Perception +23, darkvision
HP: 1060; Bloodied: 530
AC 36, Fortitude 38, Reflex 37, Will 34
Immune fire; Resist radiant 10
Saving Throws +5
Speed 10
Action Points 2
Powers
Searing Tendril (standard; at-will; basic attack)
Reach 2, +25 vs. AC, 2d6+8 damage.
Conflagration Attack (standard; at-will)
Reach 2, +25 vs. AC, 2d6+8 damage and 15 ongoing fire damage (save ends).
Pulse of Fire (standard; recharge 5 6)
Close burst 5, +23 vs. Reflex, 4d8+8 fire damage and 10 ongoing fire damage (save ends).
Ekpyrotic Charge (move; recharge 4 5 6)
Reach 4, +25 vs. AC, 3d6+8 damage and Checkalakh may shift up to 4 squares.
Resurgent Flames (immediate reaction; when first bloodied)
Checkalakh regains 106 hit points and may shift up to 4 squares.
Alignment Chaotic evil
Skills Endurance +25, Intimidate +25
Str 29 (+20) Dex 26 (+19) Wis 24 (+18)
Con 28 (+20) Int 13 (+12) Cha 17 (+14)
Notes: Checkalakh is a much-diminished being, so is merely a Hero- or Quasi-deity equivalent, on par with weaker abominations.
Checkalakh is a fiery Lord of Chaos, appearing as a bonfire in humanoid form. Imprisoned by Donblas, one of the chiefest Lords of Law, beneath the forsaken city of Nadsokor, Checkalakh has gone mad with imprisonment and become little more than a super-powerful beast, burning all those unlucky enough to encounter him in his prison tunnels.
I'm thinking most of the Lords of the Higher Worlds are in the Demideity to Lesser Deity (4E: Level 25-33 Solo) range, with the most powerful (Arioch and Donblas) reaching Intermediate (4E: ~Level 35 Solo) range.
Checkalakh, the Burning God
Level 22 Solo Brute XP 20750
Large immortal magical beast
Initiative: +19
Senses: Perception +23, darkvision
HP: 1060; Bloodied: 530
AC 36, Fortitude 38, Reflex 37, Will 34
Immune fire; Resist radiant 10
Saving Throws +5
Speed 10
Action Points 2
Powers
Searing Tendril (standard; at-will; basic attack)
Reach 2, +25 vs. AC, 2d6+8 damage.
Conflagration Attack (standard; at-will)
Reach 2, +25 vs. AC, 2d6+8 damage and 15 ongoing fire damage (save ends).
Pulse of Fire (standard; recharge 5 6)
Close burst 5, +23 vs. Reflex, 4d8+8 fire damage and 10 ongoing fire damage (save ends).
Ekpyrotic Charge (move; recharge 4 5 6)
Reach 4, +25 vs. AC, 3d6+8 damage and Checkalakh may shift up to 4 squares.
Resurgent Flames (immediate reaction; when first bloodied)
Checkalakh regains 106 hit points and may shift up to 4 squares.
Alignment Chaotic evil
Skills Endurance +25, Intimidate +25
Str 29 (+20) Dex 26 (+19) Wis 24 (+18)
Con 28 (+20) Int 13 (+12) Cha 17 (+14)
Notes: Checkalakh is a much-diminished being, so is merely a Hero- or Quasi-deity equivalent, on par with weaker abominations.
Checkalakh is a fiery Lord of Chaos, appearing as a bonfire in humanoid form. Imprisoned by Donblas, one of the chiefest Lords of Law, beneath the forsaken city of Nadsokor, Checkalakh has gone mad with imprisonment and become little more than a super-powerful beast, burning all those unlucky enough to encounter him in his prison tunnels.