FrogReaver
The most respectful and polite poster ever
Red Herring!
Makes you wonder if there are systems without little confusions, doesn't it?. . . outside of little confusions like this I love the 5e system...
Wait, why exactly should a character have a chance to dodge an arrow, fired by a high-dex sharpshooting rogue, when that character is standing next to a bright, noisy fire?Not very fair on the players. Player, "Don't I get a roll?" GM, "No, because she fires first, before initiative."
Rolling initiative before any attacks are resolved gives the players a chance. Perhaps their character heard the twang of the bow. Perhaps they saw the incoming bolt. Perhaps they had a hunch or a feeling. Perhaps they just got lucky.
So you are saying that a creature could both see and be blinded at the same time?
These are the rules. They're clear cut.
You can't be one thing and not that thing. It is the law of identity.
If you allow attacks before initiative, then the following can occur.
Let's say an 8th level Assassin Rogue is stalking the party. She closes on them at night, where she can see the character on watch, silhouetted against the low fire. She is a skilled archer, with an excellent DEX score and the Sharshooter feat. From 300 feet away, she aims her light crossbow at the on-watch character and fires (at least +8 Attack Bonus, at advantage). If she hits, she does 2d8+8d6+5 damage (average 47). If that hasn't killed the on-watch character, she can slip away with repeated uses of Dash.
Not very fair on the players. Player, "Don't I get a roll?" GM, "No, because she fires first, before initiative."
Rolling initiative before any attacks are resolved gives the players a chance. Perhaps their character heard the twang of the bow. Perhaps they saw the incoming bolt. Perhaps they had a hunch or a feeling. Perhaps they just got lucky.
Sharpshooter feat.Well, no, because at anything more than 80', the assassin is at disadvantage for range.
Sharpshooter feat.
Although, at this point, it's sounds more like a dick DM rather than an issue with the ruling.
Usually, the "why can't I act before initiative" comes up in the context of players wanting to get the drop on foes. I explain it the other way around, to show that if the rules allow characters to do something then the rules also allow monsters to do it to the players.
THis particular discussion is one I have seen at the table. I was the GM when a player complained that his assasinate attempt failed because I rolled higher initiative for the target. When I turned it around, the player got upset. Apparantly its OK for a character to kill a monster without rolling initiative, but it is unfair the other way around.
So now, when answering any "what if" rules question, I explain it in terms of, "If we make this rule then this is how it affects your characters. Are you OK with this?"
Yeah, still think you missed my clarification. If you get surprise because the other side can't see you, and no one on the surprised side is allowed to act in the surprise round, I see no issue narrating the events of the surprise round and then rolling initiative for the first round of (non-surprise) combat. It's functionally no different from rolling initiative and proceeding that way -- literally makes no difference. You can't react to things you don't see coming anyway, so even beating the initiative of the other party doesn't mean you have any meaningful actions to take. Unless there's an assassin, which I've already mentioned the stupid triple gate to that ability -- if you care about it, fine. I don't, and let the assassin assassinate throughout the surprise round anyway.
So, for your camp guard example, if you just narrate the surprise round, it doesn't change anything. The assassin shoots, the guard is hit (or not), and then you roll initiative. If the guard wins, great, he can run some 60' towards the assassin before the assassin hides in the darkness and runs off. If he loses, he doesn't run 60' before the assassin hides and runs off. Essentially, the 'in the dark, sharpshooting assassin' is just a dick move and has nothing to do with when you roll initiative. It's not very telling, as it sucks whether you roll initiative or not.