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Some Stories Are True

MacConnell

Creator of The Untamed Wilds
... Wrenn will encourage Hiroshi to gather firewood...
Posting for @Osthelerin Hawke
Nodding at the simple request, Hiroshi gathers some wood and encourages Astrid to ignite it, not yet fully aware that it would be a simple thing for him to do, as well. He then examines the area to determine likely places to set some snares. If daylight permits, he will also look for edible plants.
OOC: 75
 

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MacConnell

Creator of The Untamed Wilds
... Wrenn himself tries to find small game...
Astrid... replenishing... stones for her sling...
... Hiroshi gathers some wood... set some snares.... look for edible plants.
Not so suited to active hunting or attuned to nature to best set snares, Oorvid mills about looking for objects of interests, not realizing that the skill set for both is the same.
GM: Active Search:
This represents the desire to locate a living creature in its environment or hidden by concealment, including game animals, dangerous animals, and people.

Prospecting:
This represents the desire to locate almost anything useful to the character, that may or may not be hidden from view or even require labor to collect, including anomalies, plants, minerals, ores, etc.

Hiroshi: 20(observation) + 25(clarity) + 75(d100) = 120
Wrenn: 24 + 18 + 63 = 105
Astrid: 24(prospecting) + 24(clarity) + 78(d100) = 126
Oorvid: 20 + 23 + 72 = 115
Not realizing it yet, Astrid is more attuned to metal than any other medium. While collecting stones for her sling, not only does she find a fist sized chunk of opaque stone with a deep green color, she also finds a chunk of slivery white metal. Oorvid finds a burgundy stone.

After collecting some wood and setting some snares, Hiroshi comes across a small plant he has never before seen. Oddly, it is in bloom, a strange thing for the Chilling Season. He collects the flowers and puts them in a pouch.

Somewhat disappointing, Wrenn is only able to locate a covey of feeding thrushes. With patience, he is able to shoot two before they completely leave the area. Pleasing though, he returns to the others to see that Hiroshi has managed to catch a forest hare in one of his snares.

About that time, a terrible squeal startles everyone. Investigating the cause, it appears that some kind of peccary had gotten temporarily caught in one of the other snares before it was able to break it and flee. Two thrushes and one hare is just enough meat to sustain everyone through the night, which is uneventful.
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Silvery White Metal: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 4, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??
Thrushes: 2, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
Burgundy Stone: 1, ??
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 1 measure, ??
OOC: Each character receives 5 DP. State intentions for any preliminary action and morning plans. Provide 1 random roll.
 
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Tellerian Hawke

Defender of Oerth
Knowing that some flowers bloom at night, and shrink from the light, he is up just before sunrise, in the gray gloom of the pre-dawn, while the dew is still misting, looking for flowers which were not to be found the previous day. After dawn comes, he will make use of the available light to forage for things he did not notice the previous evening; particularly, he is looking for roots, berries, and ground vegetation, such as tubers.

88
 

Astrid

Explorer
Astrid spends much of her night studying the the stone and metal she has. At one point during the night she calls Oorvid over. "What do you make of this metal and stone? Your father was a smith. By chance do you recognize this?"

89
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
Cheerful in his present company and enjoying the peaceful moments of their exploration, Hiroshi greets the other who woke before him, stretches, washes his face in the pool, and goes to check on the productivity of the snares from the night before.
OOC: 54
 

MacConnell

Creator of The Untamed Wilds
(Wrenn) is up just before sunrise... looking for flowers... After dawn... forage... vegetation...
Astrid... studying the the stone and metal... calls Oorvid...
... Hiroshi... check... snares from the night before.
OOC: 54
Hiroshi: 20(observation) + 25(clarity) + 54(d100) = 99
Oorvid: 20 + 23 + 77= 120
Wrenn: 24(prospecting) + 18(clarity) + 88(d100)= 130
Astrid: 24(alchemy) + 24(analysis) + 89(d100) = 138, success
Time: 10 days / 138 = 2 hours, fail
Oorvid: 20 + 23 + 77= 120, success
Time: 10 days / 120 = 2 hours, success
Oorvid shrugs at the question from Astrid. "Unfortunately, I do not have my father's talent with metal; but since it is so light in color, I am going to guess that it is aluminum, which is used to make the alloy mostly used in arrowheads and javelin blades, called Ularin."

During his sleep, Oorvid dreams of molten rock and volcanic activity, something of a natural phenomenon not of portent, which segues into particulars about the stone he is holding. The stone is particularly beneficial to his form of mysticism. He also keeps one of the previously collected rodent tooth necklaces.

Once it is light enough to see, Oorvid takes a cursory look around the Keep to see if anything other than small animals may have investigated the place in the group's absence.

Astrid, even if asleep while while holding either the metal or the stone, can tell that both have mystical potential, but she as yet cannot determine the nature of the proclivity.

Wrenn happens to locate an identical, tiny, flowering shrub as the one Hiroshi discovered. It is not specifically night blooming, for the bulbs do not close with the rising sun. The oddity is that it is blooming during the opposite time of the Cycle (Year) when other plants bloom. Additionally, he finds a particular vine that grows from a buried bulb. The bulb can be boiled to make a tasty drink. It is the wrong season to find much else, as fallen nuts that were not foraged by forest denizens have begun to rot.

Hiroshi discovers that he has snared another hare; but additionally in another snare, he has caught a skunk. The skunk stares defiantly at the approaching person, making no sound, but wiggling its body in agitation.
GM: It is against the nature of any of the characters to leave the skunk snared, which may cause it to starve to death. A decision must be made to attempt to kill it or free it. As skunks are known to be detrimental pests, no one would be adverse to killing it from a moral stand point.

Oorvid finds no evidence that anything larger than a varmint may have entered the Keep and give the others an all clear indication, suggesting that when the sun it high, they enter and continue their search.
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.
 
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Tellerian Hawke

Defender of Oerth
Wrenn will affect the skunk at a distance of 14 strides, using Muddle to put it to sleep, after which he will give it a humane death, and then remove any pieces from which he can sense proclivities.

82
 

Astrid

Explorer
Astrid is deep in thoughts regarding the ore and stones that she has. However at the urging of Oorvid she gathers her supplies refills her water skins and prepares to venture into the keep again.

Not really doing anything but eh. 49
 

MacConnell

Creator of The Untamed Wilds
Wrenn... skunk... Muddle...
Astrid is deep in thought...
Wrenn: 28(bending) + 27(muddle) + 82(d100) = 137

skunk: 13(skeptisim) + 76(d100) = 89
damage: 137 - 89 = 48% * 4 = 2. Mind: 2 - 2 = 0, unconscious
Fortunately Hiroshi looks over at Wrenn before he began to approach the skunk. Wrenn holds up a hand in a universal gesture of wait. As he drops his hand, a smile crosses his face, for the skunk has fallen asleep. Hiroshi frees the animal and saves his snare.

Spared the cloud of stench, the four youths make their way into the keep. It is, of course, as dark as everyone remembers, but each is able to produce light, Astrid and Oorvid on carried stones, Hiroshi on a javelin head, and Wrenn on an arrowhead.

The party moves through the kitchen and into the back hallway, noting the footprints in the petina of dust lead both to the stairs up and the stairs down. Having already explored the upper rooms, it is to the left that the party travels, taking the stairs down into a storage room. Without the magically provided light, the storage room would be pitch black.

The room seems structurally sound, but has long since been raided of anything useful. Everything appears quite mundane, except for a closed trapdoor near the center of the far wall and some evidence that a prisoner had been kept here as recently as last cycle. The prisoner had been securely tied with excess rope. The pieces of cut rope remain but there is no blood. It is unclear if the prisoner was freed by friend or foe.
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.
 

Astrid

Explorer
Astrid less interested in the prisoner examines the trap door. "Perhaps I can use my powers to rattle the trapdoor and potentially set off any possible traps?"

Examining the trap door. 89. If needed and group agrees use sonic waylines to rattle the door. 69 (gigity)
 

Tellerian Hawke

Defender of Oerth
Wrenn tries to manipulate waylines to make himself more agile.

28

Wrenn will examine the entire room, paying special attention to the floor and walls, looking for things like false stones, or marks made by either tools or weapons; such marks would indicate whether the prisoner broke free somehow, or was liberated by force of arms. A false stone in the floor might indicate a trap (pressure plate), and a false stone in the wall might indicate a secret door.

91 (+89 Luck) = 180

He will also help Astrid examine the trapdoor itself.

80
 


MacConnell

Creator of The Untamed Wilds
Astrid... rattle the trapdoor...
Wrenn... more agile.
Wrenn: 27 Athletics
GM: Wrenn uses Hermetics not Aberration. He cannot augment his physical abilities. Like the lights, this augmentation only lasts 4 minutes.

Wrenn will...
Hiroshi...
Further investigation reveals nothing more than the first one. It is not possible to discern how the previous prisoners were freed nor anything else of interest in the room. First waiting on Wrenn to satisfy himself, Astrid generates a pulse of air that shakes the trap door causing it to hop on its hinges, metal hinges. Hinges that fascinate Oorvid due to their quality of manufacture.

Opening the trapdoor, Oorvid drops his stone so that the party can see. A metal ladder extends 3 strides down to a stone floor in a small room, only 3 strides on a side, with four exits.
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.
 


Astrid

Explorer
Astrid frowns "Well no traps at least." Astrid stands ready to go down or ready to attack waiting on the beefier boys to go first. "I swear to the gods if there are bugs I am going to find a way to fill this whole place with lighting until nothing is left moving."

33 RIP
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
Hiroshi hands down his illuminated javelin to Wrenn, waits for Oorvid, then follows down the ladder. He looks around to see if he can find a loose stone, rather than have to ask Astrid to borrow one for her sling. He will then illuminate the stone and throw it as far down a path as possible.
OOC: 60
 

MacConnell

Creator of The Untamed Wilds
Wrenn... down... inspect...
Astrid... stands ready... waiting...
Hiroshi hands... follows... loose stone... throw it...
The continual manipulation of waylines to generate light has caused considerable fatigue on the party members. After a cursory examination, it is decided that each will take turns illuminated the head of a javelin, so that it can be held overhead.

The ladder ends in the center of the lower room. The room is just an enlarged intersection of four tunnels. The room and, as is learned, tunnels are reinforced with stone, but, as the Storyteller said this was once a great plain, the growth of a forests has taken its toll on the underground system.

There are four halls, leading in each direction from the small room. In each corner of the room, there is a stone sconce with a smooth, round, clear rock resting in it. When Hiroshi illuminates one, he finds that it amplifies the light. As the youths have never heard of, much less seen glass, they have no way of knowing that the fist-sized stones were manufactured.

Closing the trap door, the four quickly discern that the hall that leads westward ends abruptly in a pile of debris from where tree roots have collapsed it. The northern hall is chosen next as logic deems it should be the shortest to explore, since it heads back toward where the youths live and no keeps have been discovered that way.

The hall has some damage but is passable. It looks as if some labor has been recently done to remove some of the debris a shore the breach. No one knows why but the signs of repair seem a bad omen.

After an hour of travel, the hall terminates. There is a metal ladder leading upward, but no enlarged room at the foot. Oorvid elects to go first and finds that the trapdoor opens easily, allowing egress into an almost overgrown stone pergola. Once everyone exits, it is decided that some rest is well needed to recover from the taxation of bending.

The night is peaceful. The morning lights breaks gray and the day is unpleasantly cold. A fire is started before any search for game or forage is made. Within a few hours everyone is relaxing while food is cooking, when the sounds of people approaching draws attention.

A tiny traveling party composed of a very dark brown Aedaman youth, every bit as muscular as Oorvid. He is accompanied by a young Shimadow girls. The two pause cautiously, while each group assesses the other. Other than the Kaalatalan Goblins who attacked some days back, the group of four has never seen a dark skinned person. Oorvid is a Mhytre, and the other two have never seen anyone of that race. Since everyone else is pale like the girl, the dark adolescent greets everyone, speaking in Shimadow. Because of Wrenn, some Shimadow is understood by everyone in the party and conversation is possible.
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Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: No DP at this juncture. State intentions and idle actions. Provide 1 random roll.
 
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Askari is wary given the reputation of the Shimadow, when facing the group of pale adventures. However, noticing that most of the party doesn’t appear to be Shimadow, as originally assumed, he decides to take a chance.

We do not mean you harm. My name is Askari, and me and my companion Volki are simply doing some exploring.

Askari will remain on guard but no overtly hostile until the parties intentions are clear

25 .... shit lol
 
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Gigeaux

Villager
As Volki and Askari approach a group of four people, her eyes are immediately drawn to the Shimadow in their group. It is so rare to find Shimadow who will associate with anyone of a different race. Her family is different, and it seems this stranger is too. This piques her interest greatly. She can only hope this group is friendly.
Hello, I am Volki. It is nice to meet another Shimadow who runs with others who are not of their own kind.
Volki will stay alert to any hostile action from the other party.
OOC: roll 82
 
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Tellerian Hawke

Defender of Oerth
Wrenn smiles, and offers his hand in greeting to Askari.

Wrenn smiles and says, "I am pleased to meet you."

He offers his hand to Volki as well, "It's so nice to find people out here in the untamed wilds who are actually willing to talk. So many of the peoples we meet attack us on sight, and without provocation. I am Wrenn, and these are my friends, Oorvid, Hiroshi, and Astrid. We are explorers as well. Tell us, how long have you been exploring this place? And have you yet found anything of interest?"

15. Rats.
 

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