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Some Stories Are True

Astrid

Explorer
OOC: By no measure am I claiming Astrid to be Benevolent. A more neutral word like Ambivolent (which is a word I found on reddit by someone who seems to have taken time to break down the meaning of the two words and was not happy to find there was not an actual middle ground word. Perhaps he is full of shit, but the word he suggests has a meaning of inclined toward either positive or negative intent, depending on who or what the intent is directed at. Perhaps I am just off my rocker from my 4 hours of sleep and my morning walk. but this to me describes similar to Neutral.) Astrid is mainly questioning the morality of invading someones home and possibly killing them.
 

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MacConnell

Creator of The Untamed Wilds
Astrid: full wellness
Stones: 20 - 2 = 18
Hiroshi: full wellness
Oorvid: full wellness
Wrenn: full wellness
Arrows: 20 - 2 = 18
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: By no measure am I claiming Astrid to be Benevolent...
GM: Check the described personalities in the Character Creation Document, of which you have free access. You will find your description to be equivalent to pragmatic, which is a perfectly functional personality for a player character.

"Why... Wrenn,.. Do they truly deserve what we did?"...
OOC: Posting for Tellerian Hawke:

Wrenn explains that he and his family are nothing like the majority of his tribe, which is why they live in the Spiofthest village. The Shimadow are known headhunters, psychotic killers. He does, however, feel a bit perplexed about the ambush tactic, fearing that the behavior is exactly what to expect from other Shimadow and one that should be avoided in the future, unless hunting for food.
GM: It is often difficult to describe an environment to create an ambiance of the locale, and previous descriptions get forgotten during gaps in play. What the characters could not mistake is the fact that this keep that the party is exploring is older than the forest that has grown up around it. It has been abandoned for quite some time. The small party of Shimadow were mere opportunistic squatters.

Oorvid stands after catching his breath and his heart rate returns to normal. He retrieves the items from the floor, handing the javelins to Hiroshi, then making a suggestion.

"There are decent containers in that kitchen and we can make a litter from one of those shelves. I think we should take the coal and guano back home then return to explore further. What say you?"
OOC: Each character receives 5 DP.
 

Tellerian Hawke

Defender of Oerth
Hiroshi whispers something to Wrenn, and then Wrenn nods his head in agreement.

Wrenn says, "They backed down and negotiated because they realized we were stronger. If the situation had been reversed, they would have exploited our weakness, running us down one by one, and killing us all in a very ruthless manner, with the possible exception of Astrid; they would have toyed with her awhile, before allowing her to die a slow and agonizing death. Our show of strength is the only reason we are alive to talk about this right now. So don't feel bad about it. It's not that they are all madmen, it's their culture; they revere strength, they revile weakness, and they revel in debauchery. They see non-Shimadow as mere beasts, and would think no more of butchering one of us than we would of butchering a sheep. As for the coal and guano, we both agree with Oorvid. Let's gather it all and return home."
 


MacConnell

Creator of The Untamed Wilds
Hiroshi whispers something to Wrenn...

Wrenn says, "... If the situation had been reversed... Let's gather it all and return home."
"Perhaps. Oh well, no point dwelling in the past. Home sounds good...
A quick pass though the remainder of the upper floors reveals indication that other rooms had been temporarily occupied, possibly even by the same Shimadow clan. Whoever was not much on cleaning up after themselves.

Gathering spoils and supplies takes several hours, but the coal and a small barrel worth of guano are collected and readied for transport. Before departure Oorvid says, "Looking at the sun where it is clear, here, that way is west. I think we will have an easier time remembering our path if we head straight for the coast, then northward back to home. We should definitely come back here. We have not yet looked into what might be beyond the down staircase."
Astrid: 21(perception) + 13(analysis) + 50(d100) = 84
Hiroshi: 18 + 10 + 50 = 78
Oorvid: 16 + 23 + 50 = 89
Wrenn: 23 + 19 + 50 = 92
Certain of the direction but not the distance, everyone fills their waterskins, takes a bearing, then walks westward. Obviously, travel cannot be made in a straight line, but it is straight enough. The sights and sounds are taken in for the remainder of the day and part of the next one without any occurrence of a possible threat. A covey of grouse are discovered at one point and both Wrenn with his bow and Astrid with an augmented sling stone are able to take one, providing fresh meat for the party.

Shortly after a break for lunch, an unexpected threat launches upon the travelers. Hunting spiders leap from cover at each of the unsuspecting youths. Their coloration making them more difficult to see in the forest.
9D74BAE3-EC8E-438C-AEBE-E933E17FCAD3.jpeg
Spiders: 80(hide) + 50(d100) = 130
Spiders: 36 + 50(d100) = 86 + surprise

Astrid: 21(avoidance) + 13(analysis) + 50(d100) = 84
Hiroshi: 18 + 10 + 50 = 78
Oorvid: 16 + 23 + 50 = 89
Wrenn: 23 + 19 + 50 = 92
The suddenly appearing spiders each sink fangs into their respective targets. While the physical damage is not much, it is the venom that may cause concern. Each youth has a brownish spider, with a leg circumference about the size of a person's torso, hanging onto the upper body.
Astrid:
Stones: 18 - 1 = 17
damage: 86 + 130 - 84 - 84 = 48% * 2 = 1, Body: 8 - 1 = 7, irritated
Hiroshi:
damage: 216 - 78 - 78 = 60% * 2 = 1, Body: 8 - 1 = 7, irritated
Oorvid:
damage: 216 - 89 - 89 = 38% * 2 = ~1, Body: 9 - 1 = 8, irritated
Wrenn:
Arrows: 18 - 1 = 17
damage: 216 - 92 - 92 = 32% * 2 = ~1, Body: 10 - 1 = 9, irritated
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 5 DP. Provide a random roll to resist venom and 2 more for the next stated action.
 

Tellerian Hawke

Defender of Oerth
Wrenn = 77
Hiroshi = 61
Wrenn = 95+68 (163) [Physical attack (throw) to get spider off]
Wrenn = While grabbing spider, Wrenn will try to leach it = 79
Hiroshi = 32 [Physical attack (throw) to get spider off]
Hiroshi = While grabbing spider, Hiroshi will try to leach it = 83

Hiroshi and Wrenn both independently come up with the same tactic; both of them attempt to grab their spiders, and throw them down, while at the same time leaching their lifeforce.
 

Astrid

Explorer
Astrid closes her eyes and winces from the pain. She concentrates the best she can. She opens her eyes and lets out a primal scream as she focuses on radiating as much heat into her hands as she can as she grabs the legs and aiming for the torso of the body of the spider attached to her.

75,84,54
 

MacConnell

Creator of The Untamed Wilds
Hiroshi and Wrenn... attempt to... throw... (leeching) their lifeforce.
Astrid... heat... grabs...
It is basically a reflex action to grab the spider and throw it; but to mystically add heat, Oorvid thinks about as he grabs hold.
Spiders: 11(dose) + 71(d100) = 82

Astrid: 12(conditioning) + 9(fury) + 75(d100) = 96
Hiroshi: 10 + 23 + 61 = 94
Oorvid: 17 + 23 + 71 = 111
Wrenn: 17 + 17 + 77 = 111
Spiders: 11(readiness) + 25(speed) + 71(d100) = 107
Astrid: 10 + 21 + 11(clarity) + 75(d100) = 117
Hiroshi: 10 + 21 + 25 + 61 = 117
Oorvid: 18 + 16 + 23 + 71 = 128
Wrenn: 18 + 24 + 18 + 77 = 137
Spiders: 50 - 107 = ~0
Astrid: 100(bending) - 117 = ~0
Hiroshi: 100(bending - 117 = ~0
Oorvid: 100 - 128 = ~0
Wrenn: 100 - 137 = ~0
Spiders: 36 + 89(d100) = 125 + 100(touching) = 225

Astrid: 10(finesse) + 21(accuracy) + 11(clarity) + 84(d100) = 127 + 100(touching) = 227
Hiroshi: 10 + 21 + 25 + 32 = 88 + 100 = 188
Oorvid: 19(aggression) + 16(accuracy) + 23(fury) + 89(d100) = 147 = 247
Wrenn: 18 + 24 + 18 + 163 = 223 = 323
Spiders: 41 + 89(d100) = 130
Astrid: 11(readiness) + 21(avoidance) + 11(analysis) + 75(d100) = 118
Hiroshi: 10 + 22 + 24 + 61 = 117
Oorvid: 18 + 16 + 23 + 71 = 128
Wrenn: 18 + 24 + 18 + 77 = 137
Astrid: 21(bending) + 9(heat) + 54(d100) = 84
Hiroshi: 24(bend) + 22(siphon) + 83(d100) = 129
Oorvid: 17(bend) + 23(heat) + 72(d100) = 112
Wrenn: 28(bend) + 17(siphon) + 79(d100) = 124

Spiders: 11(conditioning) + 79(d100) = 90
Astrid:
damage: 225 - 118 = 107% * 2 = 2, Body: 8 - 1 = 7 - 2 = 5, hurt
Stones: 18 - 1 = 17
Hiroshi:
damage: 225 - 117 = 108% * 2 = 2, Body: 8 - 1 = 7 - 2 = 5 + 1 = 6, hurt
Oorvid:
damage: 225 - 128 = 97% * 2 = 2, Body: 9 - 1 = 8 - 2 = 6, hurt
Wrenn:
damage: 225 - 137 = 88% * 2 = 2, Body: 10 - 1 = 9 - 2 = 7 + 1 = 8, hurt
Arrows: 18 - 1 = 17

S1: 227 - 130 = 97% * 1 = 1, Mind: 2 - 1 = 1, irritated
S2: 129 - 90 = 39% * 2 = ~1, Body: 1 - 1 = 0, incapacitated
S3: 112 - 90 = 22% * 4 = ~1, Body: 1 - 1 = 0, incapacitated
S4: 124 - 90 = 34% * 2 = ~1, Body: 1 - 1 = 0, incapacitated
All things happen at about the same time, as far as a mind can consciously perceive. Everyone is able to resist the weak venom. The spiders pulse their bites, causing more physical harm.

Astrid is unable to cause her spider to heat, but she throws it a distance of 9 strides. The force of the landing nearly stuns the spider, which crawls away to find easier prey. At a 9 stride starting point, the spider can easily lose the party if anyone tried to find it.

Hiroshi leeches away just enough life from the spider to incapacitate it before he throws it away 5 strides.

Oorvid generates enough mystical heat to incapacitate his spider before he launches it 14 strides away.

Like Hiroshi, Wrenn leeches away enough life to incapacitate his spider before throwing it, an impressive, 22 strides, careening it off two different trees.

All spiders have been effectively removed from combat but not killed. All party members are hurt.
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 5 DP. Provide a random roll with the next post.
 
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Astrid

Explorer
"Always bugs" Astrid stomps her foot as she sends a stone from her sling off in the direction she saw the last spider at.

OOC: clears throat "Tired of the mother fking bugs in this mother fking forest"

58 & 96 for attack and w/e else the roll is needed for.
 

MacConnell

Creator of The Untamed Wilds
Posting for @Tellerian Hawke

Wrenn looks over at Astrid to make sure that she is all right and sees that she is only angry. Being only mildly hurt, he holds a hand to his neck while walking off in search of his spider. He will stomp on it to make sure that it is dead. He will then retrieve the carcass and return to the others.

He will see if anything medicinal can be done for his bite and help the others if possible. Afterward, he will examine the spider to see if he finds anything valuable to himself.
OOC: 62
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke

"Stinking spider bit me twice!"

Like Wrenn, he rubs his bite and goes to look for his spider. Being more hurt than his Shimadow friend, he feels that it is necessary to first tend his wound as he may be able.
OOC: 83
 

MacConnell

Creator of The Untamed Wilds
... Astrid... sends a stone... in the direction... spider.
Wrenn... search of his spider... make sure that it is dead... retrieve the carcass... medicinal can be done for his bite and help the others if possible... examine the spider...
... look for his spider... first tend his wound...
Oorvid smiles at Astrid's display. "I think I hate skunks more."

Not everyone notices that Astrid, in anger, sent a stone flying from her sling. The resounding thunderclap when the stone strikes makes everyone jump and look at her. She only shrugs.

Oorvid shakes his head and encourages her to look at her wound. He sees to his own before going to retrieve his spider.
Hiroshi: 21(observation) + 25(clarity) + 83(d100) > 100, success
Oorvid: 16 + 23 + 73 > 100, success
Wrenn: 24 + 18 + 62 > 100, success
All three boys are able to locate their spider and make sure that it is dead. Astrid knows that hers was not hurt enough to bother going after it. Orb weavers, though intimidating in appearance if one gets close enough, are passive things that run away, making it easy to collect their webs. These larger hunting spiders are down right mean. The shiny pair of fangs and set of 8 claws look as if to be valuable and should, at least, make nice trinkets.
Astrid: 24(medicine) + 21(Mend) + 96(d100) = 141
Time: 10 days * 3 / 141 = 6 hours
Hiroshi: 21 + 23 + 83 = 127
Time: 10 days * 2 / 127 = 4 hours
Oorvid: 16 + 23 + 80 = 119
10 days * 2 / 119 = 4 hours
Wrenn: 24 + 17 + 62 = 103
Time: 10 days * 2 / 103 = 5 hours
Astrid:
damage: 225 - 118 = 107% * 2 = 2, Body: 8 - 1 = 7 - 2 = 5, hurt
Stones: 17 - 1 = 16
Hiroshi:
damage: 225 - 117 = 108% * 2 = 2, Body: 8 - 1 = 7 - 2 = 5 + 1 = 6, hurt
Oorvid:
damage: 225 - 128 = 97% * 2 = 2, Body: 9 - 1 = 8 - 2 = 6, hurt
Wrenn:
damage: 225 - 137 = 88% * 2 = 2, Body: 10 - 1 = 9 - 2 = 7 + 1 = 8, hurt
Arrows: 18 - 1 = 17

S1: 227 - 130 = 97% * 1 = 1, Mind: 2 - 1 = 1, irritated
S2: 129 - 90 = 39% * 2 = ~1, Body: 1 - 1 = 0, incapacitated
S3: 112 - 90 = 22% * 4 = ~1, Body: 1 - 1 = 0, incapacitated
S4: 124 - 90 = 34% * 2 = ~1, Body: 1 - 1 = 0, incapacitated
Instinctively, everyone has the talent to manipulate mystical waylines to augment their natural healing process. What would have taken many days is reduced to mere hours. The surge of energy through the body feels warm and comforting. No one is injured enough to require other assistance, as the party could use the rest anyway.
Astrid: 24(alchemy) + 23(analysis) + 58(d100) = 105, success
Time: 10 days * 2 / 105 = 5 hours, fail
Hiroshi: 21 + 23 + 83 = 127, success
Time: 20 / 127 = 4 hours, fail
Oorvid: 16 + 23 + 73 = 112, success
Time: 20 / 112 = 5 hours, fail
Wrenn: 24 + 19 + 62 = 105, success
Time: 20 / 105 = 5 hours, fail
Everyone, including Astrid can sense that there is some mystical proclivity in the fangs and claws of these spiders, but no one is yet able to analyze it.
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 5 DP. Provide a random roll with the next post.
 


MacConnell

Creator of The Untamed Wilds
9A7B0501-C70D-4CF5-BA56-C8A8FDAC6526.jpeg

Walking through a moderately unleveled forest with such large trees requires little effort. Undergrowth is limited due to the thickness of the overhead canopy. Upon reaching the coast, the party turns northward, having originally departed the home village by going southward. One evening while making camp, the sounds of singing can be heard from farther inland. Hostile people do not normally sing, but there seems to be no point in standing out in the open like some fool at the approach of a stranger.

Walking toward the temporary camp is none other than the Storyteller. He speaks aloud to the hidden members. "It is I, a friend. You know me."

When everyone gathers around he begins to speak in his usual manner of a telling. "I noticed that you have discovered one of the Chain of Keeps. Let me tell you a story."

"Long ago, before this forest was here and the land was populated by only the Yahdram, this was a high plains, grassland. Marauders on horseback patrolled and raided the area so that civilized folk took it upon themselves to build a series of keeps to garrison troops to quell the raiders. I do not remember the number of keeps, but they are all connected through underground tunnels. Be wary. These keeps have been overgrown and relatively uninhabitable for numerous cycles (years). There is no telling what manner of creatures or peoples occupy them now. It is also possible to get lost in the tunnels, not exactly trapped but lost, nonetheless."
Astrid: full wellness
Stones: 17 - 1 = 16
Hiroshi: full wellness
Oorvid: full wellness
Wrenn: full wellness
Arrows: 18 - 1 = 17
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 5 DP. Provide a random roll with the next post.
 

Tellerian Hawke

Defender of Oerth
Wrenn pauses thoughtfully at the storyteller's words; he seems inspired.

Wrenn replies, "As dangerous as it may seem, I think that exploring those tunnels might be just the thing that would allow us to prove ourselves, and establish our reputation among our families, friends, and neighbors. We shall return home first, of course, and re-equip ourselves. Now that we know the kinds of things that lurk out here, we should return better prepared. I am always hearing the elders saying that the young should either learn their father's profession, or leave to seek their fortune. I am not prepared to sit in a hut in one place for the rest of my life. I want to see the world, and see what, if anything, I can gain from it. And I'm not just talking about wealth; I want to meet new people, see new creatures, travel to new and wondrous lands, and grow strong and wise from all of those experiences. When I return to the village after having done those things, I want to return with something to show for it."

Hiroshi nods, adding the following: "Agreed. But let's focus on what we're doing in the here and now. Great storyteller, can you tell us what these things do? We all have the gift, as I am sure you do as well. Call it a hunch. But I believe your presence in our lives is no coincidence. I think you were meant to our guide and mentor, and I must tell you, I am glad that this is so. I for one look forward to each story, because all of your stories are filled with wisdom, and serve to instruct."

Hiroshi then hands the storyteller the bird skulls, rodent tooth necklace, songbird talisman, the coal, the dull, gray stone, the spider claws, and the spider fangs.

Random roll for Hiroshi: 65
Random roll for Wrenn: 91(+21) = 112
 

Astrid

Explorer
Astrid sits "Of course he has the gift. How else would he know we we have been to one of the keeps. I have felt the flow of it through him or so I thought I did at least." Astrid waits until after the storyteller speaks of the items given before asking "Why were the keeps abandoned? That is a story I wish to know. Where the marauders defeated in some great battle?"
 

MacConnell

Creator of The Untamed Wilds
Wrenn replies, "... I think that exploring those tunnels..."
The Storyteller smiles and gives one of those "old people" gestures that means patience, slow down, your off on the wrong foot, etc, all at the same time. "I would never discourage exploration, Wrenn. I advise caution. Being able to walk away with the cache you currently hold is a mark of wisdom. I am encouraging that."
Hiroshi nods...: "..., can you tell us what these things do?..."
The Storyteller smiles and laughs, lightly and gestures grandiosely as he speaks. "It does not work that way. Even if I can tell you something magical or mystical or special of those item, unless you can recognize it yourself, you cannot make any use of it. It is a type of integration. Think of it like swimming. You can move your arms around all you want; but until you can get into the water, you are not really learning to swim."
Astrid sits. "Of course he has the gift..."
The Storyteller shakes his head and raises one eyebrow before smiling again. "Having such talent would not allow you to divine any such information from me; but having such talent, it is logical to deduce. A word of caution, unwanted expression of such a talent is exactly the opposite of the power in that talent. In other words, you will sense nothing from sentient beings with more power than you. You four are yet fledging practitioners dipping a toe in the vast ocean of possibility."

"As far as what I know, I am much older than I look. I know all sorts of things it makes no sense to know. Let us leave it at that. A better question is how I walked up on you here. Ha. Ha, but never mind that."
Astrid ... asking "Why were the keeps abandoned?..."
The Storyteller waves his hand in a gesture of it was nothing. "I am afraid there is not much story there. The War of Heaven came to a head and changed everything. The Yahdram were no more and the land was altered. The world was reset to a nomadic age; although, a valuable lesson or two is in here. I am sure."

"Well, I must leave you now. I have some place else that I need to be. Happy Hunting!"

He walks away. Careful attention notes that the old man makes no noise. None.
Astrid: full wellness
Stones: 17 - 1 = 16
Hiroshi: full wellness
Oorvid: full wellness
Wrenn: full wellness
Arrows: 18 - 1 = 17
Ant Stingers: 4, {toxicity x2}
Bat Guano: 50 measures, ??
Beetle Carapace: 1, max value 40 marks
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??
White Silk: coverage 12%, max value 12 marks

Coal: 52 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 5 DP. Provide a random roll with the next post.
 

MacConnell

Creator of The Untamed Wilds
Ten days pass and the party returns to the Spiofthest village that is their home. The usual, annoying, adulations and greetings are projected in typical fashion at the home coming. True admiration is expressed for the coal and guano. It is agreed to use a proxy to sell the beetle carapace and the silk in the absence of the party, at a 20% commission.

Despite the uncertainty as to why, each youth keeps one chunk of coal and one measure of guano.

One evening Oorvid asks his friends, "Are we going back any time soon or are you wanting to wait out the Chilling season?"
Astrid: full wellness
Stones: 17 - 1 = 16
Hiroshi: full wellness
Oorvid: full wellness
Wrenn: full wellness
Arrows: 18 - 1 = 17
41 marks: currency

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Dull, Gray Stone: 1, ??
 


MacConnell

Creator of The Untamed Wilds
Even if it were a split vote, children are prone to restlessness. The four youths stay another tenday, then depart, following the coast to make it easier to remember the path. The trip south is of no consequence. The group finds their mark for the location where it is necessary to turn inland. The trek has only been followed for about half a day when trouble finds the party.

Making no effort to conceal themselves, a small party of the darkest skinned people imaginable comes tromping straight at the group. They are composed of two males and two females, who have crude javelins in their hands, very little in the way of clothing, and blood in their eyes. The enemy is a group of Faethrin youths; but as to which tribe, no one knows.
B8A1DF9B-BA19-4C9C-A0B4-1B52D0EA2005.jpeg


Astrid: full wellness
Stones: 17 - 1 = 16
Hiroshi: full wellness
Oorvid: full wellness
Wrenn: full wellness
Arrows: 18 - 1 = 17
41 marks: currency

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Rodent Tooth Necklace: 1, ??
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Dull, Gray Stone: 1, ??
OOC: Each character receives 2 DP. Provide 2 random rolls with stated intentions.
 

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