Astrid prepares by drawing her sling, then changes her mind and channels lightning into her and takes aim at the closest Faethrin, shaking her head as they approach. Not knowing their language she attempts to use more common ones from the area to say go away.
Wrenn and Hirsoshi stand ready, watching carefully, silent, unmoving, but hyper alert, and ready for trouble. If it comes to combat, both men already have a plan.
Wrenn will shoot at one of the youths with a stone-tipped arrow, charged with lightning.
Hiroshi will do the same with his stone-tipped javelin.
Oorvid holds up his left hand in a universal gesture of halt/peace but grips his carving axe with his right. Astrid quickly tells the strange people to go away in her native Norikadian and in the common Spiofthest. The half-naked savages make noises, clicks, and whistles, as if they have no definitive language. Such rudimentary social skills indicate who these people are. The Storyteller has spoken of various indigenous peoples who seem more animal than people. There are such tribes of each of the three races. This particular group happens to be Faethrin and are called the Kaalatala. They are suspected to even be cannibalistic.
The four Kaalatala all launch one of their javelins. None of the crude weapons is able to make its mark. Two more, previously unseen, hostiles join the others as they all rush in, screaming, and pointing a stone tipped javelin. It is clear to the four youths that they outmatch this group, yet they have engaged with a frenzy.
Astrid: full wellness
Stones: 17 - 1 = 16 Hiroshi: full wellness Oorvid: full wellness Wrenn: full wellness
Arrows: 18 - 1 = 17
Each character receives 5 DP. Provide 2 random rolls with stated intentions. The combat intentions of Wren and Hiroshi can remain the same, but please repost for flow and keep the numbers.
Astrid lets out a deep sigh "If you can not be reasoned with. Than you leave me no choice savage." Astrid focuses on her palm as she thrusts her palm forward sending an arc of lightning at the closest Kaal.
Oorvid draws his second carving axe as he charges toward his nearest enemy. He thinks to himself, ~If brutes only understand force, I will show you brute force!~
Astrid releases an, instantaneously arriving, flash of electricity at her chosen opponent before anything else happens. The flash is so fast, it is difficult for the Kaalatala to even consider it. It lightly jolts her enemy, who rushes forward to make a failed attempt to stab her with his crude javelin.
Next Hiroshi launches his rudimentary javelin, charged with electric potential, at his enemy. The javelin only nicks the adolescent, who is able to resist the additional shock. Two of the Kaalatala engage Hiroshi. The first one misses, but the second is able to take advantage of his flank and stick Hiroshi. The quilted tunic prevents harm.
Oorvid closes the distance to the enemy having effectively bent mystical waylines to increase his physical strength. He nearly cripples his first opponent with a vicious slash across the torso, but his second is able to flank and make an irritating stab with the crude javelin.
Wrenn, as he draws his arrow to aim and charge, suddenly realizes that he has no need of the conduit. He can bend waylines at a distance just like Astrid did. The brain working, on average, five times faster than a body can, he notes the importance as he releases his arrow at point blank, having already avoided his enemy's assault. The arrow, at such short range, buries to the fletching in the front of the abdomen and punches out the back. The enemy falls to the ground, incapacitated and barely holding to consciousness.
Mindless or rather thoughtless in pursuit of their desires, the Kaalatala press on in their assault, not even registering that one of their members has already fallen in a matter of three seconds.
Astrid: full wellness
Stones: 17 - 1 = 16 Hiroshi: full wellness Oorvid: full wellness Wrenn: full wellness
Arrows: 18 - 1 = 17
Each character receives 5 DP. Provide 2 random rolls with stated intentions for continued combat. Everyone is currently engaged in melee, except Wrenn.
Posting for @Osthelerin Hawke
Seeing that he is going to be double teamed, Hiroshi drops his fourth and holds one of his remaining javelins in each hand, prepared to use them in melee. At any point he bodily contacts an enemy he will also ionize his internal fluids.
Already engaged in melee, Oorvid continues to ply his carving axes; but instead of accompanying the assault with mystical heat, he will bend air to push one opponent away from him.
Weaving around her assailant in manner much to agile to become a target, Astrid shocks her opponent with visible electricity four times before he panics and turns to run away.
In the time it take Wrenn to aid the situation, Hiroshi competently engages both of his opponents twice. Though his talent to bend waylines in not very strong, he hurts both with acid before really bringing his skill to bear, stabbing each with a javelin, twice, incapacitating both.
Oorvid manages to generate enough air to push away his uninjured opponent, 2 strides, knocking the wind from him. Taking another minor wound from his first, he retaliates with a finishing blow that puts him on the ground.
By the time the fallen opponent gains his feet, he finds an arrow sprouting from his abdomen. He looks down at it before falling forward to the ground.
GM:
The Kaalatala that was fighting Astrid is preparing to run. All others are incapacitated on the ground.
Astrid: full wellness
Stones: 17 - 1 = 16 Hiroshi: full wellness
Javelins: 4 Oorvid: full wellness Wrenn: full wellness
Arrows: 18 - 1 = 17 - 2 = 15