Some stuff about units of measurement and spelling


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Well americans use feets, miles, yards, pounds, etc... if I'm not mistaken of course ;)
Just joking of course ^^

Edit: I'm French BTW!
This American expat wishes more TTRPGs would use metric measurements. Sure, Imperial has an antiquated feel to them, but it's a nuisance having to constantly convey these measurements to continental Europeans.
 

This American expat wishes more TTRPGs would use metric measurements. Sure, Imperial has an antiquated feel to them, but it's a nuisance having to constantly convey these measurements to continental Europeans.
The only exception for me is for distances (in D&D) if you use a battle mat... counting 5 ft squares is easier than 1.5 meters squares ;)
BTW even if that fells "gamey" to some, I always convert distances to squares like in 4th edition when using a battle mat it's much faster when playing.
 

The only exception for me is for distances (in D&D) if you use a battle mat... counting 5 ft squares is easier than 1.5 meters squares ;)
BTW even if that fells "gamey" to some, I always convert distances to squares like in 4th edition when using a battle mat it's much faster when playing.
Yeah, squares are easier than both feet or meters, though I usually prefer more abstracted distances (e.g., close, near, far) in combat.
 

Yeah, squares are easier than both feet or meters, though I usually prefer more abstracted distances (e.g., close, near, far) in combat.
Yeah abstracted distances are good if you like ToM, everyone get a quick view of the situation with just these words (ok my target is far so my ranged attacks are at disadvantage as I'm not a sharpshooter is he in range of my bow?) I find ToM easier with mature people though as kids or young people are more attracted with visuals (personal opinion and experiences of course)
 

Yeah abstracted distances are good if you like ToM, everyone get a quick view of the situation with just these words (ok my target is far so my ranged attacks are at disadvantage as I'm not a sharpshooter is he in range of my bow?) I find ToM easier with mature people though as kids or young people are more attracted with visuals (personal opinion and experiences of course)
Index Card RPG uses abstract distance, but also pairs them rough approximations: e.g., near is roughly the length of a standard banana or between an outstretched pinky and thumb.
 

I think it is easier to adapt from metric/imperial distances to abstract distances than the opposite, so IMO a5e should keep the detailed option. Regarding metric vs. imperial, I've been calculating for so long that it makes no difference at all, not anymore.
 

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