You know that generally, you want to use up all your long rest resources before a long rest, right? If you don't use up all your resources, they get used up without having done anything effective. A 1st level spell that wasn't cast because they casted a cantrip is a waste of a 1st-level spell.
This is not a refutation of the point I was making. This is an aside.
Over the course of a day, they do not*have more spells. It is once per long rest, activated on a short rest. At 3rd level, a wizard can make 1 2nd-level slot. A sorcerer does the same. At 4th, a wizard has the same amount, so does a sorcerer. At 5th level, a wizard gets a 3rd level spell, so does a sorcerer. At 6th level, a wizard gets a 3rd level spell, a sorcerer gets a *4th level spellslot. **At 7th level, a wizard gets a 4th level spell slot, a sorcerer can have a 5th. At 8th level, a wizard gets a 4th level spellslot. A sorcerer gets a 5th. At 9th level, a wizard gets a 5th level spellslot, a sorcerer gets a 5th-level spell and a 1st-level spell. and it continues to go in favor of the sorcerer even up to level 20.
Yeah, completely ignoring the point. Let's show it this way.
3rd level
Wizard - Arcane recovery: a second level spell. Rituals cast (X)
Sorcerer - Font of Magic: a second level spell. No points left to use any metamagic abilities for the day
If sorcerer uses a Single Quicken - No spells gained
4th level
Wizard - Arcane recovery: a second level spell. Rituals cast (X)
Sorcerer - Font of Magic: a second level spell. A single point left to use any metamagic abilities for the day
If a sorcerer uses a single Quicken - Sorcerer gains a 1st level slot instead
5th level
Wizard - Arcane recovery: a third level spell. Rituals cast (X)
Sorcerer - Font of Magic: a third level spell. No points left to use any metamagic abilities for the day
If sorcerer uses a single Quicken - a second level slot instead
6th level
Wizard - Arcane recovery: a third level spell. Rituals cast (X)
Sorcerer - Font of Magic: a third level spell. A single point left to use any metamagic abilities for the day
If a Sorcerer uses a single Quicken a second level slot instead and a single point leftover
7th level
Wizard - Arcane recovery: a fourth level spell. Rituals cast (X)
Sorcerer - Font of Magic: a fourth level spell. A single point left to use any metamagic abilities for the day
If a Sorcerer uses a single Quicken a third level slot instead
8th level
Wizard - Arcane recovery: a fourth level spell. Rituals cast (X)
Sorcerer - Font of Magic: a fifth level spell. A single point left to use any metamagic abilities for the day
If a Sorcerer uses a single Quicken a fourth level slot only
9th
Wizard - Arcane recovery: a fifth level spell. Rituals cast (X)
Sorcerer - Font of Magic: a fifth level spell and a first level spell. No points left to use any metamagic abilities for the day
If a Sorcerer uses a single Quicken a Fifth level slot only
So, to repeat. If a sorcerer acts like a sorcerer, by only using a metamagic like Quicken once over the day. They are suddenly behind the wizard until 8th level where they match. Which is what I was saying. If the sorcerer acts like a sorcerer (ie uses their unique mechanic) then they almost immediately fall behind the wizard.
And I know, they aren't forced to use metamagic, they can decide to not use it. But that is their class identity. Their class identity is not "match the wizard with a smaller spell selection and no ritual casting", it isn't "cast more high level spells and burn out" it is supposed to be "use metamagic to alter magic in ways other classes can't"
You can mend your metamagic however you choose. This isn't something you can whiteroom analyze. It all depends on the adventure, the encounters, the monsters, your party. You literally cannot place a value on metamagic, it is both unique and based on the situation. Whether or not a 2nd level spell is worth twinning dominate monster is completely up to you (it certainly would be to me) and the situation. I would not need metamagic in an encounter with 2 goblins. I would need an extra 2nd level spell to cast levitate because that it a unique need. If that was an encounter, using up metamagic was more worthy than not.
Really? You want to claim that Metamagic can't be quantified because it is too unique? Well, you can't quantify any spellcasters abilities at all then. Because every spell is unique. In fact, wizards get more unique spells so they are even more unquantifiable than sorcerers.
If you are going to hide behind "it is too situational to ever determine its value" then we will never get anywhere.
Font of magic.
Yes.
Yes. The third unique thing is converting low level spell slots to high level spell slots.
Well, we've proven you wrong actually. They can only cast more spells than the wizard at 8th level or higher (when most games go to 10th) and that is completely ignoring rituals. So, if the sorcerers ability is supposed to be "cast more spells over the course of the day" then they fail.
Font of Magic has two uses. Making spell slots. Using Metamagic. Since we have proven that making spell slots is not the point, that leaves metamagic.
And turning low level spells into high level spells seems like a devil's bargain to me. Shield is a spell I've seen spammed on casters (mostly enemy ones) more than anything else. Even at 10th level getting that +5 to AC is worth it to prevent all that incoming damage. Every single 1st level spell slot you devour, is one less shield. Maybe second levels? But, hold person can be clutch as well. Or an Enhance Ability to do some utility.
Sure, devour all those shields and enhance abilities you could have cast, and you can get four Banishments. But is that really worth it? Banishment might take a single enemy out of the fight, but Shield can protect you from ten incoming attacks and prevent dozens of damage you might have taken.
You should compare 3rd level features with 3rd level features and 2nd level features with 2nd level features. Font of Magic compares to rogue's sneak attacks and paladin's smites.
Metamagic compares differently. Sorcerers get to choose their subclass at level 1, so let's compare what features classes of a similar structure get at level 3:
Clerics get...hm...well, uh, 2nd level spells.
Wizards get...hm...well, uh, 2nd level spells again.
Ah, warlocks get their pact boons. Just like Metamagic, Pact Boons are unique to warlocks, yet they're not "their defining class feature." Defining class features are not at level 3, they're at level 2.
It's a sorcerer's Font of Magic. Yes, font of magic is incredibly powerful and should be given its dues. A sorcerer can do quite well without having used metamagic at all if they have good knowledge of how to use Font of Magic to manipulate their spell slots in a way that no other spellcaster can.
Wrong again, at least about warlocks. Boons are an integral part of their design. A pact of the Blade opens them up to gishing, pact of the tome gives them more spells and rituals, pact of the chain makes them a pet class. This defines the warlock you are playing to a large extent.
And it is interesing you want to compare them at the level they are. Becuase at level 3 most classes get their sublcass, which is a major decision point. And I would certainly say that deciding if you are a champion or an Eldritch knight is defining moment for the fighter class.
Plus, Font of magic cannot be the defining trait of the sorcerer, it cannot be. Because Font of Magic's only use at level 2 is to make a single 1st level spell slot. The exact same as the Wizard's Arcane Recovery. And as we have shown, for the majority of the levels between 2nd and 10th, a sorcerer who only uses Font of magic to increase their spell slots for the day is gaining the same number of spells as the Wizard's Arcane recovery.
The "defining feature" of the sorcerer does nothing more than make them a crappy wizard. Unless they take the Devil's bargain, rip away their low slots and cast a few more big slots. Can they do "fine" that way? Sure. But if that was the design intent, why not just give them higher level slots all the time and let them break them into smaller ones? Why make the conversion rate so that a 1st level slot turned into points does not come back out as a 1st level slot if you turn those same number of points back?
Yeah, um....no.
Purely in terms of spell slot recovery, Font of Magic is better in two ways than Arcane Recovery (bonus action instead of short rest, and more slots recovered). The only thing Arcane Recovery has going for it is that you can restore 6th level slots, and Font caps out at 5th nothing. (fixed)
Plus (or alternatively) you can use it for extremely powerful metamagic.
Imagine if Arcane Recovery came with one more sentence, "Alternately, you can spend Arcane Recovery as a bonus action and (insert stupid amounts of damage.)". Wouldn't that be...freakin' awesome? (Although it still wouldn't be as good as Font of Magic + Metamagic. Closer, though.)
Look, I agree with you that the Sorcerer needs more flavor to distinguish it thematically from Wizard. Which you could also solve by changing how the Wizard works: all that's needed is more daylight between them. (However, the Wizard is more established in D&D, so it makes more sense to mess with the Sorcerer.)
But power ain't the problem. The Sorcerer has plenty.
As I showed in my breakdown, they do not get more spell slots until 8th level or higher. Until then it is equal.
So, if font of magic is supposed to give you more spell slots than arcane recovery, it fails.
And the bonus action is nice, I won't say it isn't. But if you want to pull off, say, turning two 2nd level spells and a 1st level spell into a 3rd level spell. That takes 4 bonus actions. Again, this is great if you aren't in combat and don't need it right now. But if you do, then, not so great.
I'll do you one better. I'll point out that no one cares. Well, almost no one. You obviously care a great deal. That's fine. You have other options. For those of us who enjoy resource management, and more accurately mismanagement, the sorcerer is awesome! It's one of the few character options available in 5e where YOU AS A PLAYER can make meaningful decisions about how challenging a series of encounters will be. If you want to horde all your goodies for the BBEG like console players horde mana pots it is a completely viable choice. If you want to rattle off a ton of 1st level spells its a viable choice. If you want to nuke that lone goblin sentry into the anals of history and pop cantrips for the rest of the day it is also an option. Is it optimized? Why even ask?
Well, if you don't care about class balance that is fine. In fact that is perfect.
That way if we ever get WoTC to change it to be better balanced, you still won't care.
Win Win
To me this sounds a little bit like arguing that subclass abilities that consume Channel Divinity are bad because you have to choose between them and the base class use for it.
But I think I get what
@Chaosmancer is saying:
Because Font of Magic is kinda sorta equivalent to Arcane Recovery, we can say that the two classes get about the same number of slots per day. So let's call the two classes equal (so far).
However, Wizards get to know a lot more spells. Not only do they get Int modifier more spells known on any given day, they can also swap them out after any long rest, choosing from any in their spell book. Score one point for Wizards.
Sorcerers, on the other hand, get to juice up their spells with metamagic. Score one for the Sorcerer.
"Hold on!" says chaosmancer, "Metamagic is powered through Sorcery Points, and we already spent those on spell slot recovery. In weighing the Sorcerer against the Wizard we can include
either Font of Magic
or Metamagic, but not both!"
If that's the argument, I think it does make sense logically. But I disagree that it makes the Sorcerer strictly inferior. If the Sorcerer had both the recovery and the metamagic, it would be too much.
That is the start of the argument in a nutshell. We can only use Font of Magic or use Metamagic. You can't get both.
But then it gets worse. You have to account for the fact that wizard's get ritual casting. +1 for them
You also have to account for the fact that close to half of the subclass abilities for sorcerers also use Sorcery Points, meaning you now have a third source of strain on the single pool -1 for sorcerers especially since Wizard's do not have this limitation on their subclass abilities. (For a quick list Elemental Resilience and Draconic Prescence for Dragon, Bend Luck for the Wild Sorcerer, Empowered Healing for Divine, Eyes of the Dark's darkness, Hound if Ill Omen, and Umbral form for Shadow)
And then you have the problems with metamagic itself.