D&D 5E Sorcerer Changes

This.

I also want to beat on Chaosmancer for getting stuck on the multi-class advantages I mentioned and not realizing that you have all the same options as a single class sorcerer just with different names. Don't want to use EB? I bet you can find a flame based cantrip that deals the same damage and scales the same... my point wasn't that you MUST multi-class with sorcerer, its that you CAN, or you can gish hard as a githyanki or hobgoblin... whatever.

If you don't like choices there are better spellcasters for you. If you like deciding if/when/how to blow up at the cost of spamming cantrips for a couple fights then the sorcerer gives you incredible options.

You can "beat" on me all you want. That doesn't change the fact that an easy 50% of the time the advice on playing a sorcerer is to take 3 levels then get out.

And, any class can multi-class and some of those combos are very powerful (Warlock Paladin for example, or Life Cleric and Druid) but each class also has multiple competive builds within it, and so the multi-classing doesn't even come up as an option most of the time. When someone says "How do I build the best Cleric" no one's first answer is "multi-class out of it"

I also love how you want to claim that the multi-class build "has all the same options" when it has fewer sorcery points by half than a pure sorcerer, and no access to third level spells yet. But also gained ritual caster (going tome), find familiar, and melee cantrips like Shillelagh or Primal Savagery to balance them out, and at-will abilities from the invocations.


You can also think of it as a type of versatility. You can choose to make 4 5th-level spells but there's nothing forcing you to. You can convert spellslots to metamagic, but there's nothing forcing you to. You can make your 5th-level spells into 2 1st-level spells.

But there's no commitment.

A wizard must commit on their short rest, a sorcerer can make these decisions as they go.

Sometimes, you'll need a 3rd 5th-level spell this encounter, no time for a short rest. Sorcerers can have that, wizards can't.

Sometimes, you don't need 2 second level spell as badly as you need to twin polymorph your two frontliners. But sometimes you do. You get the decision on-the-spot. You're a much more flexible caster than a wizard.

This sounds good on paper, but the thing is, making decisions on the spot is only good if you can make the right decision.

A low level sorcerer gets ONE chance to affect the battle. If they picked the right spell, the right metamagic, or converted the points to slots at the right time, then they can do something no one else could do. But if they quickened fireball and didn't need to, then they don't have that Twin Polymorph for the really tough fight. Sure, as a wizard you are somewhat less flexible. Your spell slots are set and you don't have metamagic. You do have rituals, a way to gain back spell slots and your class abilities along with far more spell options, but once the battle is underway you have fewer decisions to make. It is mostly "do I cast this spell or that spell" While a sorcerer is deciding "do I cast this spell or that spell, can I afford to spent metamagic on this, if I end up converting these slots that I might not need then when the next fight comes around...."

Because, if you make the wrong call, you are weaker for the rest of the day.
 

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This sounds good on paper, but the thing is, making decisions on the spot is only good if you can make the right decision.

A low level sorcerer gets ONE chance to affect the battle. If they picked the right spell, the right metamagic, or converted the points to slots at the right time, then they can do something no one else could do. But if they quickened fireball and didn't need to, then they don't have that Twin Polymorph for the really tough fight. Sure, as a wizard you are somewhat less flexible. Your spell slots are set and you don't have metamagic. You do have rituals, a way to gain back spell slots and your class abilities along with far more spell options, but once the battle is underway you have fewer decisions to make. It is mostly "do I cast this spell or that spell" While a sorcerer is deciding "do I cast this spell or that spell, can I afford to spent metamagic on this, if I end up converting these slots that I might not need then when the next fight comes around...."

Because, if you make the wrong call, you are weaker for the rest of the day.
At low levels, plenty of spellcasters are making those decisions. Like the warlock or paladin or ranger. I mean, even when you run out of spell slots, a sorcerer has the most amount of cantrips of any spellcaster. They can choose light, firebolt, minor illusion, and maybe ray of frost and chill touch. This gives versatility in-and-out of combat at-will.

It's completely untrue that a sorcerer can only affect a battle once. Even a warlock can affect a battle twice. And even if you go full Nova turn one, you still have enough to full Nova the second or even third turn since it's impossible to dump every single one of your resources on the first turn.

And wizards at low level are roughly the same. At 2nd level, they're actually just as prone to bad decision-making. When they hit 3rd-level, they get 2 chances of using good 2nd-level spells and they might waste it casting ray of enfeeblement because they don't really know how good or bad their options are in the moment. A sorcerer gets 4 of those same types of mistakes and understand that while it might "use" metamagic, if you want to compare yourself to the wizard, he didn't have metamagic to use in the first place. He didn't have the choice to convert spell slots.

So are you saying too many choices are bad? Because that would also make the wizard quite an awful pick. They have a plethora of options, remembering spellcasting is practically all they have to their name, that can be used up and inappropriately burnt. They only benefit from 1 short rest. The whole thing about "wizards being good" is that they have a bunch of choices but when the sorcerer gets choices, suddenly it's dangerous and might cause them to be weaker throughout the day?

At higher levels, certainly about 7th if you've had a chance to twin polymorph. You have plenty of resources to shift battles more than once. You can actually quicken fireball and still have enough to twin polymorph. It would have to be on a different turn but it's the same for the wizard, isn't it? And any other spellcaster except someone that dipped fighter.

At 7th-level, you have 11 spell slots. You can cast 11 leveled spells. Apparently, there's some games that only has one or two 5-6 round combat so you might find there's more spellslots than you have rounds to cast them.

If you need to get a better idea, you may have run into the "spell point variant" thing from the DMG. Spell points are much more fluid than spell slots and sorcerer actually just gets more spell points than anyone else because of their sorcery points. Of course, wizards get similar amounts after taking a short rest but actually, the dynamic with metamagic shows how interesting the design is.

Think of metamagic less of a way of manipulating spells and more of a way of casting a spell within a spell. Most metamagics cost about half of a first level slot, quicken is a whole first level slot, twin is about the same cost of the spell you're attaching it to with a discount. Now, the cost raises when you convert but sometimes, you don't need to convert or choose.

If you really want to know the number of metamagics a sorcerer can do, it's about 11 at level 3. They can subtle/twin/empower/careful/distance/extend eleven times in a full rest. So think of it as a spectrum between only metamagic, only spellslots, and what happens when you go in-between.
 
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You can "beat" on me all you want. That doesn't change the fact that an easy 50% of the time the advice on playing a sorcerer is to take 3 levels then get out.

And, any class can multi-class and some of those combos are very powerful (Warlock Paladin for example, or Life Cleric and Druid) but each class also has multiple competive builds within it, and so the multi-classing doesn't even come up as an option most of the time. When someone says "How do I build the best Cleric" no one's first answer is "multi-class out of it"

I also love how you want to claim that the multi-class build "has all the same options" when it has fewer sorcery points by half than a pure sorcerer, and no access to third level spells yet. But also gained ritual caster (going tome), find familiar, and melee cantrips like Shillelagh or Primal Savagery to balance them out, and at-will abilities from the invocations.




This sounds good on paper, but the thing is, making decisions on the spot is only good if you can make the right decision.

A low level sorcerer gets ONE chance to affect the battle. If they picked the right spell, the right metamagic, or converted the points to slots at the right time, then they can do something no one else could do. But if they quickened fireball and didn't need to, then they don't have that Twin Polymorph for the really tough fight. Sure, as a wizard you are somewhat less flexible. Your spell slots are set and you don't have metamagic. You do have rituals, a way to gain back spell slots and your class abilities along with far more spell options, but once the battle is underway you have fewer decisions to make. It is mostly "do I cast this spell or that spell" While a sorcerer is deciding "do I cast this spell or that spell, can I afford to spent metamagic on this, if I end up converting these slots that I might not need then when the next fight comes around...."

Because, if you make the wrong call, you are weaker for the rest of the day.
OMG, I never thought I'd say this but Chaosmancer is right. We should probably add that barbarians stink because they have to ration when they rage, fighters stink because they have to ration when they action surge, rangers are garbage because they have so few spells, paladins are trash because they get so few smiles, monks have so few ki points that there is really no point in playing them, warlocks only get 2 spells (i can't even,) apparently there is a rule that rogues can only sneak attack once a round that nerfs them into the dirt, wizards (the masters of magic) can't even metamagic, and druids have to decide to cast OR Wildshape. Whats that all about? I guess everyone should just play a cleric.
 



Yeah I’m not buying this argument that Sorcerers suck because you might spend your resources at the wrong time. Isn’t that, like, just about the whole point of the game?

Except for the Champion, which everybody dismisses as too boring precisely because it lacks that?
 

At low levels, plenty of spellcasters are making those decisions. Like the warlock or paladin or ranger. I mean, even when you run out of spell slots, a sorcerer has the most amount of cantrips of any spellcaster. They can choose light, firebolt, minor illusion, and maybe ray of frost and chill touch. This gives versatility in-and-out of combat at-will.

Tomelock the same number of cantrips, but not the point.

Yes, cantrips are great and sorcerers have more of them. But, anyone could have minor illusion, firebolt and chill touch. That isn't unique to the sorcerer, they are actually the only full caster who does not have a unique cantrip. I suppose you could argue the wizard doesn't either, except they have a cantrip that the Sorcerer does not (Toll of the Dead stolen from cleric)

But, what is the effective difference between casting Firebolt or Chill touch against an orc? Just that firebolt is stronger. There is very little that cantrips can do for sorcerers that they don't leave for anyone else.

It's completely untrue that a sorcerer can only affect a battle once. Even a warlock can affect a battle twice. And even if you go full Nova turn one, you still have enough to full Nova the second or even third turn since it's impossible to dump every single one of your resources on the first turn.

It was late, and I was typing while doing something else. They can only do their unique thing once. At level 3 you can either use a single metamagic like quicken or you can make a single first or second slot. That is it. Even most of their subclasses are completely passive by this level.

Compare to a wizard who can use any number of rituals, and recover at least a first level slot, and can use their subclass ability to affect combat.

Sorcerers are (or) wizards are (and)

And wizards at low level are roughly the same. At 2nd level, they're actually just as prone to bad decision-making. When they hit 3rd-level, they get 2 chances of using good 2nd-level spells and they might waste it casting ray of enfeeblement because they don't really know how good or bad their options are in the moment. A sorcerer gets 4 of those same types of mistakes and understand that while it might "use" metamagic, if you want to compare yourself to the wizard, he didn't have metamagic to use in the first place. He didn't have the choice to convert spell slots.

So are you saying too many choices are bad? Because that would also make the wizard quite an awful pick. They have a plethora of options, remembering spellcasting is practically all they have to their name, that can be used up and inappropriately burnt. They only benefit from 1 short rest. The whole thing about "wizards being good" is that they have a bunch of choices but when the sorcerer gets choices, suddenly it's dangerous and might cause them to be weaker throughout the day?

It is about the type of choices.

Sure, a wizard only has 2 chances to use a second level spell. And if they do, they still have all of their first level spells, all of their rituals, all of their class abilities

A sorcerer could choose to have a third second level spell. As soon as they do, they are either cutting off metamagic or devouring their other spells. As soon as they choose to do something the wizard can't they've cut off their other options. If they decide that Quicken Scorching Ray is a good idea, they no longer can cast a third second level spell, or use other metamagics, unless they then also decide to get rid of their first level spells.

That is the point I'm trying to make. Sorcerers look like they have a lot of options. They can have a bunch of spells or they can use metamagic, but the problem is that those two things are mutually exclusive. And the "more spells" only works for more higher level combat spells. If you take into account sheer volume of spells, the wizard can come out ahead for all of their rituals.

At higher levels, certainly about 7th if you've had a chance to twin polymorph. You have plenty of resources to shift battles more than once. You can actually quicken fireball and still have enough to twin polymorph. It would have to be on a different turn but it's the same for the wizard, isn't it? And any other spellcaster except someone that dipped fighter.

At 7th-level, you have 11 spell slots. You can cast 11 leveled spells. Apparently, there's some games that only has one or two 5-6 round combat so you might find there's more spellslots than you have rounds to cast them.

Which is why I said once for low level sorcerers. And double twin polymorphs and a single quicken uses everything, no extra spells this time, so if the day has more than those three fights, you've started cutting into your resources. Meanwhile, the wizard still has everything, and likely has a fourth 3rd level slot to use. And has been doing things outside of combat as well.

If you need to get a better idea, you may have run into the "spell point variant" thing from the DMG. Spell points are much more fluid than spell slots and sorcerer actually just gets more spell points than anyone else because of their sorcery points.

Combining spell points and sorcerery points is against the design. They are supposed to be two separate pools. That way you can still convert 3 sorcerery points into 2 spell points, or 7 sorcerery points into 5 spell points.

If you really want to know the number of metamagics a sorcerer can do, it's about 11 at level 3. They can subtle/twin/empower/careful/distance/extend eleven times in a full rest. So think of it as a spectrum between only metamagic, only spellslots, and what happens when you go in-between.

Huh?

How are you getting those numbers? Quicken costs 2 points. At 3rd level you have three points. So, that is 1.

We have two second level spells, so if we convert them I get up to 3.

Four first level spells gets us up to 5 uses of quicken by third level.

5, not eleven. And, you only used Cantrips. You cast zero leveled spells. So, you seem to be completely wrong here.

OMG, I never thought I'd say this but Chaosmancer is right. We should probably add that barbarians stink because they have to ration when they rage, fighters stink because they have to ration when they action surge, rangers are garbage because they have so few spells, paladins are trash because they get so few smiles, monks have so few ki points that there is really no point in playing them, warlocks only get 2 spells (i can't even,) apparently there is a rule that rogues can only sneak attack once a round that nerfs them into the dirt, wizards (the masters of magic) can't even metamagic, and druids have to decide to cast OR Wildshape. Whats that all about? I guess everyone should just play a cleric.

Ah yes, when barbarians rage they use up their limited uses of Reckless attack correct?

Action surge turns off a fighter's fighting style and prevents them from using second wind right?

Rogues using cunning action to disengage means that they permanently loss dice from their sneak attack damage until a long rest, correct?

Druid wildshape costs a second level spell correct?

The issue isn't that they can't do everything. It is that the moment they do their unique mechanic, it shuts down their other options. If a Sorcerer wants to keep up with the number of spells a wizard can cast, they can't use metamagic. If they want to use metamagic, they fall behind in spells per day.

This is undeniable.


Yeah I’m not buying this argument that Sorcerers suck because you might spend your resources at the wrong time. Isn’t that, like, just about the whole point of the game?

Except for the Champion, which everybody dismisses as too boring precisely because it lacks that?


Other classes don't lose access to their unique class features when using their resources. If a wizard casting a spell meant that they lost potential spell levels from their Arcane Recovery, then you'd be seeing something more similar to what the sorcerer is dealing with.
 


Other classes don't lose access to their unique class features when using their resources. If a wizard casting a spell meant that they lost potential spell levels from their Arcane Recovery, then you'd be seeing something more similar to what the sorcerer is dealing with.

Not sure I follow your reasoning here. If a sorcerer novas with all his sorcery points too soon and regrets it, he can make more sorcery points.

How is this worse than a Wizard?
 

It is about the type of choices.

Sure, a wizard only has 2 chances to use a second level spell. And if they do, they still have all of their first level spells, all of their rituals, all of their class abilities

A sorcerer could choose to have a third second level spell. As soon as they do, they are either cutting off metamagic or devouring their other spells. As soon as they choose to do something the wizard can't they've cut off their other options. If they decide that Quicken Scorching Ray is a good idea, they no longer can cast a third second level spell, or use other metamagics, unless they then also decide to get rid of their first level spells.
But it's all the same. A wizard cuts off access to 2nd-level spells because they casted them too often. That doesn't make 2nd level spells bad.

That is the point I'm trying to make. Sorcerers look like they have a lot of options. They can have a bunch of spells or they can use metamagic, but the problem is that those two things are mutually exclusive. And the "more spells" only works for more higher level combat spells. If you take into account sheer volume of spells, the wizard can come out ahead for all of their rituals.
Is your argument that metamagics should be at-will? It's not like sorcerers don't have quite alot of spellslots. Or are you just saying that sorcerers are bad because they aren't wizards. It's called opportunity cost because everyone can't have everything cool at-will as if they're a martial.
Which is why I said once for low level sorcerers. And double twin polymorphs and a single quicken uses everything, no extra spells this time, so if the day has more than those three fights, you've started cutting into your resources. Meanwhile, the wizard still has everything, and likely has a fourth 3rd level slot to use. And has been doing things outside of combat as well.
But sorcerer players aren't dumb. They can see their resources. A player's IQ doesn't go down for choosing sorcerer. If they don't need to go that hard, then they won't. Even at low level, a sorcerer should know better than to quicken poison spray or something. The option is there if you need the damage.

Combining spell points and sorcerery points is against the design. They are supposed to be two separate pools. That way you can still convert 3 sorcerery points into 2 spell points, or 7 sorcerery points into 5 spell points.
They are separate pools but it's the same conversion rate. It's basically the same. 3 sorcery points is not 2 spell points, it's 3 spell points because it simulates the cost of a 2nd level spell. 7 sorcery points converts to 7 spell points.

Huh?

How are you getting those numbers? Quicken costs 2 points. At 3rd level you have three points. So, that is 1.

We have two second level spells, so if we convert them I get up to 3.

Four first level spells gets us up to 5 uses of quicken by third level.

5, not eleven. And, you only used Cantrips. You cast zero leveled spells. So, you seem to be completely wrong here.
3+(4*1)+(2*2)=11 sorcery points. Read my list again, I made no mention of quicken on purpose. Assuming all cantrips, you can use metamagic 11 times before a long rest. The thing about it is that you don't need to commit. Nothing is forcing you to actually cast 11 metamagics. Or using your sorcery points to convert. It's an option. An opportunity cost. Just don't blow all your sorcery points/spell slots on useless crap.
Ah yes, when barbarians rage they use up their limited uses of Reckless attack correct?

Action surge turns off a fighter's fighting style and prevents them from using second wind right?

Rogues using cunning action to disengage means that they permanently loss dice from their sneak attack damage until a long rest, correct?

Druid wildshape costs a second level spell correct?

The issue isn't that they can't do everything. It is that the moment they do their unique mechanic, it shuts down their other options. If a Sorcerer wants to keep up with the number of spells a wizard can cast, they can't use metamagic. If they want to use metamagic, they fall behind in spells per day.
It's called balance and decision making. You keep saying it "shuts down the most important ability." But that's up for debate, right? Why is metamagic more important than casting 4 2nd-level spells? It depends. You can't predict all situations and neither can a sorcerer player, but guess what? They can adapt. That's what they have. Adaptability. We can whiteboard calculate all day about the minimums and maximums but they aren't committed to either.

Other classes don't lose access to their unique class features when using their resources. If a wizard casting a spell meant that they lost potential spell levels from their Arcane Recovery, then you'd be seeing something more similar to what the sorcerer is dealing with.
That's not even a comparison. A wizard casting an extra spell actually does lose potential from Arcane Recovery for a long rest because in order for them to have an extra spell, they'd have to use Arcane Recovery which is also a long rest resource. But sorcerers can use their "arcane recovery" to twin haste or make more spells than arcane recovery can.

At 7th level, a wizard can make one 3rd level spell. At 7th level, a sorcerer can make one 5th level spell which is actually a larger spellslot than spell levels they have. They can still upcast, though.

but, and hold onto something, the sorcerer can do more than just replenish his spell slots, if he so chooses, he can actually use them for metamagic instead. And that gives him versatility and power.
 

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