FoxWander
Adventurer
First off, thanks- glad to add something useful to the discussion. ANd feel free to adjust grammar, spelling, whatever.Khaalis said:Thanks for all the comments. I am always seeking more viewpoints on the build. Now onto your addition… I like the premise and the work you have done on it, just have a few comments and questions.
Small question: Mind if play with grammar, spelling, etc?
Well the smarmy answer to both your questions is "yes". I was going for both a Sensitive AND Necromantic power. The reason is because I'm basing this on the character in Necroscope, mixed with D&D magic. In Necroscope the main power (and actually, the only power) of the character was his ability to speak with the dead. To hold a conversation with them exactly as if they were still alive. But he was one of the ONLY people on earth who COULD actually speak with the dead, and so most of the dead he talked to were very grateful for the conversation- because they had no one else to talk to. Being dead, they now existed in a purely mental state and had nothing better to do than contemplate the ideas and hobbies they had in life. But they had noone else to discuss these with until the necroscope came along. So the main character learned all kinds of interesting things. When he had a math problem at his university he found the grave of a dead professer and mathmatical genius to tutor him. In the years since he'd died the professor had contemplated math so much he had found solutions to supposedly unsolvable problems, and secrets that would allow someone to bend space/time. All of which he eagerly passed on to the necroscope character. And so went the rest of the book as villains tried to capture the necoscope to abuse his powers. But, as the necroscope was a good guy, very respectful of the deadKhaalis said:Also, their seems to be a bit of cross-over in your ideas presented here. You state that a Death-touch sorcerer is one who has a relationship to lineage exposure to necromancy and undead. Yet on the other hand you give them abilities relating more to a shamanic-religious philosophy of death and the afterlife, rather than undeath…
Is this an intentional crossover? Are they more like a Sensitive or are they sorcerers with Necromantic power of the undead? Currently the class seems to bounce back and forth and is a bit too unclear.
and would often help them complete their unfinished tasks (like the kid in Sixth Sense)- the dead were very protective of the necroscope. Eventually this connection was such that they rose up from the grave a few times to help and defend him.
Of course, that cosmology doesn't exist in D&D, and it puts magic in the equation also. The main gist, and I suppose 'source of power', for the Death-Touched that I was going for was in this ability to freely communicate with the dead and the sorcerous powers that might evolve from that connection. Hopefully I'm making since here- I'm a little tired.
To reflect more what I'm trying to portray, maybe the skills should be Knowledge (arcana and planes). Just drop Move Silently. That mostly stemmed from the idea of someone routinely sneaking into graveyards and such, and maybe a little of the "quiet as the dead" (and not "the grave") connection. Regardless, Move Silently isn't a core of the class as much as esoteric knowledge should be, so the two knowledge skills fit better.Khaalis said:Ok, following the above questions, I need to sort out some of the reasoning behind the abilities…
Why Knowledge (religion and arcana) and Move Silently? I assume…
Knowledge (religion) = religious philosophy of the afterlife?
Knowledge (arcana) = innate understanding of necromancy?
Move Silently = confused on this one, but I assume it’s the reference to ‘quiet as the grave’?
1st the skill section of benefits should follow one of the following patterns:
* Add 2 Class Skills
* Add 1 Class Skill and 1 Language
* Add 1 Class Skill and +1 to a skill
* Add +2 to a skill (can also add a language)
2nd – I would lean toward some different skill choices depending on the orientation of the class.
If the class is a link to undeath and the negative plane, I would add Knowledge (planes) or specifically Knowledge (undead) as a class skill. I would then grant something such as a +1 to all Intimidate skill checks, or Move Silent as the second class skill.
Your first suggestion is more what I'm going for. And it works better since you clarify it in more of a rules-sense than I did. The main thing is that, for the Death-Touched, it's as if the spirit of the deceased is right there with him, and he can converse with them freely. But he has no way to COMPEL them to answer, unless he resorts to the actual spell- in which case the rules of the spell apply. Although I would add that use of the spell would probably be considered insulting to the dead person and would have a negative effect on future conversations using the Death-Touch ability.Khaalis said:I like the Speak with the Dead ability, but I am not sure how usable it is in game. The spell has set rules for how it works and why. The ability you list will only work on the DM’s approval considering that most cosmologies assume the spirit has left the world for other planes of existence, thus only making the ability usable on ghosts.
Personally, I would probably lean toward…
They may also speak with the spirits of the dead as per speak with dead, as a spell-like ability, a number of times per day equal to 3+ the sorcerer’s Charisma modifier. However, unlike the spell the information gathered is as if using the Gather Information skill at a +2 bonus to the skill check rather than the standard Will save. Also, the death-touch sorcerer can communicate with any deceased regardless of someone else has used speak with dead on the corpse. The sorcerer can still use this ability on a corpse that has been deceased for any amount of time, but the body does not have to be mostly intact to be able to respond, as only the head is required to speak with the sorcerer. This ability, unlike the spell does let you actually speak to the departed spirit but its memories of life are vague at best and the spirit never remembers previous conversations through this ability just as with the spell. This ability still does not affect a corpse that has been turned into an undead creature.
However, if you are going for an Undead/Necromancy touched sorcerer rather than a shamanic spirit sorcerer, I would simply grant speak with dead as a spell-like ability 3+Cha mod times per day.
This is a good idea. I'd go with the 5+level SR. This could potentially be a very bad limitation, but since it also avoids the chance to be injured by healing spells, it should work.Khaalis said:I think the drawback is a bit steep and somewhat complex. If you want them resistant to magical healing I would give them an involuntary spell resistance versus all Conjuration (Healing) spells that scales as they grow more powerful toward the negative energy. Thus I would grant SR (Conjuration-healing) 10 + Sorcerer Level. (Possibly 5+level if you don’t want to be too severe.)
Since this is a limitation, I would not add the ability to heal from Inflict spells or it simply is not a limitation, but only changes the manner in which they heal.
I specifically wanted to avoid limiting the Death-Touched to non-good alignments. His connection to necromancy is involuntary and, depending on how he views it (a curse, a gift, a chance to champion the lost casues of the departed, etc.) shouldn't necessarily dictate whether he is good or evil. For the same reason, I don't like the idea of barring him from any spells. I would still keep the -2 versus Good spells. Whether he uses his gifts for good or not, he is still tainted by them. So good aligned Death-touched will have to live with being tragic heroes, cursed by the very powers they use to fight evil. Perhaps to play up this side more, as well as giving somewhat of an appropriate alignment limitation- we could add a rule the whatever his alignment, the death-touched detects as evil to any alignment sensing effects.Khaalis said:Some other limitation considerations I would look at are as follows.
If this is based on a link to negative energy and undeath, I would do this as follows.
Limitations: A death-touched sorcerer is strongly affected by the negative energy of their lineage and thus may not be of any good alignment. They may also never learn any spell, spell-like ability or supernatural ability with either the Good or Conjuration (healing) descriptor or any other positive energy oriented ability. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer. Due to their strong affinity to magic of necromancy, they are left with a natural weakness toward magic of good and light, receiving a –2 penalty to all saving throws against any spell, spell-like ability, or supernatural ability of positive energy, thus those with the good, sacred and healing descriptors or used by creatures of the good subtype. This necromantic aura also prevents the sorcerer from benefiting from healing magic. The death-touched sorcerer gain Spell Resistance 10 + their Sorcerer Level versus all Conjuration (healing) spells, spell-like and supernatural abilities. A death-touched sorcerer who becomes good or learns a prohibited spell, spell-like ability or supernatural ability may no longer gain levels as a sorcerer but retains all sorcerer abilities. Also, like a member of any other class, a death-touched sorcerer may be a multiclass character, but they face a special restriction. A death-touched sorcerer who gains a new class or template that involves racial or bloodline or heredity related abilities that are not specifically Necromantic (or Undead) oriented (for example Half-Dragon), may never again raise their sorcerer level and loses all sorcerer lineage abilities (including their bonus spells known and lineage based spell-like abilities, but not including weapon proficiencies and standard spells known).
Hmm, I'm torn... both spell lists seem somewhat appropriate for the idea I was going for. The control/create undead spells in my list were a reflection of the 'willing to serve even to the point of reanimation' devotion the dead might have towards the sorcerer (from the Necroscope idea). But the creation of the outright evil greater undead doesn't really fit the concept. (if an individual player wants to go that route they can choose the create undead spells for their spells known). And now I don't lik either of our choices for 8th and 9th level. How about this list...0–disrupt undead; 1st-unseen servant; 2nd-command undead; 3rd-gaseous form; 4th-animate dead; 5th-contact other plane; 6th-undeath to death (I'm not sure about this one either, but can't think of something more appropriate); 7th-ethereal jaunt; 8th-polymorph any object; 9th–time stop The last two are to reflect the 'learning i]impossible[/i] secrets' idea from Necroscope (in that the character basically learned a psionic teleportation power from the math professors quantum mathmatics theories) I don't know... can you think of better spells for 6, 8 and 9th level?Khaalis said:This looks fine for an undead oriented sorcerer. However if going for the more benevolent shamanic orientation I would lean more toward…
Death-Touched Lineage Spell List: 0–disrupt undead; 1st-unseen servant; 2nd-see invisibility; 3rd-gaseous form; 4th-fear; 5th-contact other plane; 6th-undeath to death; 7th-ethereal jaunt; 8th-trap the soul; 9th–soul bind
Again, you've hit the idea I was going for, but with a more rules-fruiendly approach. And your right, gaining Death Ward as well would be too much. How about an idea from the Dustmen faction of Planescape? They gained an ability called (I think) Death Truce. Basically, as long as they didn't attack the undead, the undead wouldn't attack them. This worked even against intelligent undead- they could not attack unless the Dustman character broke the truce first. However, "breaking the truce" could logically, and rightfully, include such actions as obviously aiding those who were attacking the undead creature, obvious preparations for an attack and such. The only immunity they had was being nuetral. Do you think the sight ability AND the truce would be too much at once?Khaalis said:What is the definition of “spirits”?
What information is gained when “sensed”? I assume that it is specific since it reduces miss chances. However, how does merely sensing them reduce miss chances?
Additionally, I would have to note that the 2 of these powers combined is too much, especially with being at will/permanent.
If you are going the shamanic spirit version I would grant...
-- At 8th level the sorcerer gains a supernatural aura that may be activated as a move-equivalent action a number of times per day equal to 3+ the sorcerer’s Charisma modifier and acts as the see invisibility spell (at the sorcerer’s class level) except that it detects undead as well as invisible and ethereal creatures by outlining them in a faint aura. This ability also reveals illusions used to hide or camouflage undead, and also reveals undead creatures who are simply hiding, concealed, or otherwise hard to see. This aura can be dispelled, but can be activated again as a move-equivalent action on the sorcerer’s next turn.
I'll have to find my T&B but this looks like a good idea. And again, it has the convenience of simple rules-friendliness.Khaalis said:-- At 14th level the death-touched sorcerer gains the supernatural ability to change into the form of an undead spirit (and back again) a number of times per day equal to their Charisma modifier. This ability acts as the ghostform spell (Tome & Blood).

As for the 20th level ability, I'm not sure where to go now. I was going for some kind of 'Aspect of Undeath' transformation without actually becomming ubdead. One, the traits and abilities of the Undead type are pretty powerful (specifically immunity to crits and fortitude saves), and two, I wanted them to still be living but so connected with death that they took on some of the strengths of undeath. That's why I went Outsider rather than Undead.
Unfortunately, it's quite late now and I'm can't think straight enough to come up with more ideas for what I'm going for. If you, or anyone else, have something- I'm open to suggestions. One thing I had thought yesterday when I posted was a few less powers than I actually listed, but with the added effect that when the sorcerer died they would become an undead creature, probably a lich.
Anyway, I'm going to sleep. Thanks for all the good ideas and suggestions. I'm sure we can work this into something that can be added to the awesome product you've already developed.
ps- normally I would go back and correct the many typing errors I'm sure I made, but I'm way too tired for that... so please ignore any spelling problems.
