Celebrim
Legend
Darthbelch said:I was reading this, and you guys have come up with alot of great thoughts on this whole Sparta thing, so Im not going even to try and touch the whole Which classes, society, and the spell caster roadblocks.
But....
Why even have it be people at all?
Don't get me wrong - the idea of a warforged nation is a really good one - but I thought I'd answer the question, "Why even have it be people?"
The answer is that the Spartans really existed. They were real. They were also really alien, so seemingly inhuman that the idea of them as machines is appealing, even at some level comforting. It's easy to see the Spartan phalanx that way - as an inhuman machine grinding over everything in its path.
And that's the problem. By taking the Spartan culture and migrating it over to something that is inhuman, you are softening the emotional impact. Making them otherwise ordinary humans serves to heighten the things that make them different.
I prefer to only use aliens when I'm dealing with some concept which is difficult to deal with in abstraction. With the Spartans, adding inhumanity to the concept and existantiating them as aliens rather than existantiating the alien as something slightly more familiar (but still very alien), strikes me as an unnecessary abstraction.
Now I say that, and its possible maybe that Sparta is so alien that your players can't get thier minds around it, in which case borrowing things from the robot myth to help them 'get it' might be a good idea.