Special Conversion Thread: Lycanthropes and their ilk

freyar

Extradimensional Explorer
So just an SQ that cursed wereleopards cannot use Control Shape checks? Sure.

As for the humanoid form of the cursed wereleopards, they don't sound truly animalistic. But maybe an Int penalty would work.
 

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Cleon

Legend
So just an SQ that cursed wereleopards cannot use Control Shape checks? Sure.

As for the humanoid form of the cursed wereleopards, they don't sound truly animalistic. But maybe an Int penalty would work.

I like the Int penalty or a flat "Intelligence reduced to 2".

Come to think of it, they won't be much use as servants if they're as dumb as beasts, so maybe an Int penalty would work better. The Monsters of Faerûn Histachii template has -4 Int & Wis, but their transformation from human into monstrous servitors gives them low intelligence plus insanity.

Maybe -6 Int, no change to Wisdom, for the animalistic cursed wereleopards?
 



freyar

Extradimensional Explorer
That seems good to me.

Hamstring seems kind of like a +2 bonus on attack rolls for AoOs plus maybe an additional +2 Dex damage on a crit or something.
 

Shade

Monster Junkie
That seems good to me.

Hamstring seems kind of like a +2 bonus on attack rolls for AoOs plus maybe an additional +2 Dex damage on a crit or something.

Here's the Hamstring feat, FWIW...

Hamstring Attack [General]
When you strike a vulnerable foe, you instictively attack in ways that can significantly slow your enemies.
Prerequisites: Str 13, Dex 15, base attack bonus +4.
Benefit: When you use a natural weapon to make a successful attack while flanking, attack of opportunity, or attack against an opponent who is stunned or prone, you may choose to deal Dexterity damage instead of normal damage. Roll the damage for the attack normally; the result is the DC for the target's Fortitude save against the effect. A creature that fails the Fortitude save takes 1d4 points of Dexterity damage. Success negates the damage. You must indicate your intention to use this feat before you roll damage.
Source: Dragon #313, page 30.
 

Cleon

Legend
Here's the Hamstring feat, FWIW...

Hamstring Attack [General]
When you strike a vulnerable foe, you instictively attack in ways that can significantly slow your enemies.
Prerequisites: Str 13, Dex 15, base attack bonus +4.
Benefit: When you use a natural weapon to make a successful attack while flanking, attack of opportunity, or attack against an opponent who is stunned or prone, you may choose to deal Dexterity damage instead of normal damage. Roll the damage for the attack normally; the result is the DC for the target's Fortitude save against the effect. A creature that fails the Fortitude save takes 1d4 points of Dexterity damage. Success negates the damage. You must indicate your intention to use this feat before you roll damage.
Source: Dragon #313, page 30.

The original monster's hamstring attack reduced the target's speed. I'd prefer something like a -10 ft. speed penalty plus "cannot Run".

Hold on, we gave the Visceraith a similar special attack that breaks limbs. How about repurposing it?

Visceraith said:
Shatter Bone (Su): Four times a day, a visceraith can try to shatter a limb-bone or jaw-bone of a single opponent within 60 feet. Shatter bone cannot affect boneless creatures, but can harm creatures whose skeletons are made of chitin rather than bone, such as most vermin. The opponent must succeed on a DC 16 Fortitude save or suffer compound fractures in the targeted bone, which inflicts 2d6+4 damage. Whenever a creature with shattered bones makes a move or standard action, it must succeed on a DC 16 Fortitude save or take an additional 1d4 points of damage. The Fort DC and damage increases by +1 for each extra limb or jaw bone that is shattered (e.g. DC 18 and 1d4+2 for three shattered bones). A DC 15 Heal check can immobilize a victim's shattered bones and prevent this additional damage. The save DCs are Charisma-based.

In addition to the damage, a shattered bone imposes the following penalties: a body part with a shattered bone lacks the Strength to hold and carry objects or make attacks, held items are dropped, but worn items are not dropped; if a shattered limb is used for locomotion (for example, a leg), the target's speed drops by three-quarters and Dexterity suffers a -8 circumstance penalty; if a shattered limb is used for manipulation (for example, an arm), the target's Dexterity suffers a -8 circumstance penalty and all spells with somatic components require a Concentration check (minimum DC 15); a target with a shattered jaw bone suffers a -8 circumstance penalty on skills checks requiring speech and all spells with verbal components require a Concentration check (minimum DC 15).

A shattered bone normally takes 2d4+4 weeks to heal naturally (half that time if DC 15 Heal checks are used to provide long-term care), but can be instantly cured with a restoration or higher-level healing spell.

Something like this.

Hamstring (Ex): A leopardwere can damage the tendons in an opponent's legs if it makes a successful bite attack against an opponent it has flanked or flat-footed. Hamstring attacks cannot affect creatures with external skeletons, such as most vermin. Creatures with immunity to critical hits are immune to being hamstrung.

The opponent must succeed on a DC 16 Fortitude save or be hamstrung. The target's speed drops by one-half and its Dexterity suffers a -4 circumstance penalty. A hamstrung creature can not take the Run action. The save DC is Dexterity-based.

A damaged hamstring normally takes 1d4+2 weeks to heal naturally (half that time if DC 15 Heal checks are used to provide long-term care), but can be instantly cured with a cure moderate wounds or higher-level healing spell.
 



freyar

Extradimensional Explorer
I'm not quite sure it's a CR 5, but a weak 5 is probably better than a strong 4 for them.

Alignment is fine.

Advancement is going to be odd. What do you think, HD, character class, or both?
 

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