Echohawk
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Loup Du Noir (Skin-Changer)
Climate/Terrain: Boreal forest or plains
Frequency: Very rare
Organization: Pack
Activity Cycle: Any (nocturnal)
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: D
Alignment: Chaotic evil
No. Appearing: 1d6
Armor Class: 3
Movement: 15
Hit Dice: 6+3
THAC0: 13
No. of Attacks: 1
Damage/Attack: 2d6
Special Attacks: Seize throat
Special Defenses: See below
Magic Resistance: Standard
Size: M (6' long)
Morale: Elite (15)
XP Value: 1,400
The loup du noir, or skin-changer, is a werewolf that transforms by donning the skin of a wolf. In ancient times, some human hunters learned to assume the shape of a wold to better stalk and kill their prey. A few skin-changers still linger in the world today, people with a dark and sinister ability to assume the form of a savage, murderous beast.
Loup du noir have only two forms: human or wolf. In their human form they possess a normal character class and abilities. The wolf-form is as large and foul-tempered as a dire wolf, and possess several special abilities.
A loup du noir must have a special pelt that it can use to perform its skin-changing transformation into wolf-form. If the loup du noir cannot put on its wolf-skin, it is unable to become a wolf.
Combat: In human form, the loup du noir wears armor, uses spells, and attacks with weapons as normal. In wolf form, the loup du noir attacks with a powerful bite for 2d6 points of damage. On a natural roll of 20, the loup du noir seizes its victim's throat and inflicts double normal damage.
The dark sorcery that allows the loup du noir to assume its bestial form also protects it from many forms of attack. The werewolf is immune to all charm and hold effects, and receives a +4 bonus to saving throws against any other mind-affecting spell. It suffers damage from silver weapons or weapons that have had a bless spell cast upon them, but wounds from normal weapons heal too quickly to cause any damage. Magical weapons can harm the loup du noir, but unless they are made of silver or have had a bless spell cast upon them, the enchanted weapon only causes half damage.
Habitat/Society: The loup du noir is a solitary creature, but it is possible for several people (for example, all the members of a family or a band of hunters) to have learned the magic necessary for the skin-change. In human form, the loup du noir is often a hunter or outdoorsman,
Loup du noir are unusual because they have brought their condition upon themselves. Whatever their motivation, they soon find themselves seduced by the power of their new shape. Once a character has tasted the wolf's strength, the desire is strong to repeat the transformation. A character resisting the urge to transform must roll a saving throw vs. spells with a cumulative -1 penalty for each day that passed since the last transformation.
In wolf form, a loup du noir retains full human intelligence. This makes them cunning and dangerous opponents. However, their human judgment is clouded by an intense bloodlust that can turn them against any creature they encounter -- even innocents or friends. If the loup du noir is driven to attack someone or something it might not want to, the creature may roll a saving throw vs. spells to attempt to resist. There is a cumulative -1 penalty to the roll for each day that the loup du noir does not kill something; eventually, the creature must give in to its killing urges.
Ecology: The loup du noir is not a natural predator and kills indiscriminately, despite its human intelligence. In wolf form the loup du noir can spread lycanthropy by wounding its victims; there is a 1% chance per point of damage that a character wounded by a loup du noir becomes infected. The loup du noir is not considered to be a master lycanthrope and cannot induce the transformations of its victims or control their actions.
The curse of a loup du noir is passed to its children. Its offspring in wolf form are wolfweres, and its human offspring have the potential to become loup du noir.
Climate/Terrain: Boreal forest or plains
Frequency: Very rare
Organization: Pack
Activity Cycle: Any (nocturnal)
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: D
Alignment: Chaotic evil
No. Appearing: 1d6
Armor Class: 3
Movement: 15
Hit Dice: 6+3
THAC0: 13
No. of Attacks: 1
Damage/Attack: 2d6
Special Attacks: Seize throat
Special Defenses: See below
Magic Resistance: Standard
Size: M (6' long)
Morale: Elite (15)
XP Value: 1,400
The loup du noir, or skin-changer, is a werewolf that transforms by donning the skin of a wolf. In ancient times, some human hunters learned to assume the shape of a wold to better stalk and kill their prey. A few skin-changers still linger in the world today, people with a dark and sinister ability to assume the form of a savage, murderous beast.
Loup du noir have only two forms: human or wolf. In their human form they possess a normal character class and abilities. The wolf-form is as large and foul-tempered as a dire wolf, and possess several special abilities.
A loup du noir must have a special pelt that it can use to perform its skin-changing transformation into wolf-form. If the loup du noir cannot put on its wolf-skin, it is unable to become a wolf.
Combat: In human form, the loup du noir wears armor, uses spells, and attacks with weapons as normal. In wolf form, the loup du noir attacks with a powerful bite for 2d6 points of damage. On a natural roll of 20, the loup du noir seizes its victim's throat and inflicts double normal damage.
The dark sorcery that allows the loup du noir to assume its bestial form also protects it from many forms of attack. The werewolf is immune to all charm and hold effects, and receives a +4 bonus to saving throws against any other mind-affecting spell. It suffers damage from silver weapons or weapons that have had a bless spell cast upon them, but wounds from normal weapons heal too quickly to cause any damage. Magical weapons can harm the loup du noir, but unless they are made of silver or have had a bless spell cast upon them, the enchanted weapon only causes half damage.
Habitat/Society: The loup du noir is a solitary creature, but it is possible for several people (for example, all the members of a family or a band of hunters) to have learned the magic necessary for the skin-change. In human form, the loup du noir is often a hunter or outdoorsman,
Loup du noir are unusual because they have brought their condition upon themselves. Whatever their motivation, they soon find themselves seduced by the power of their new shape. Once a character has tasted the wolf's strength, the desire is strong to repeat the transformation. A character resisting the urge to transform must roll a saving throw vs. spells with a cumulative -1 penalty for each day that passed since the last transformation.
In wolf form, a loup du noir retains full human intelligence. This makes them cunning and dangerous opponents. However, their human judgment is clouded by an intense bloodlust that can turn them against any creature they encounter -- even innocents or friends. If the loup du noir is driven to attack someone or something it might not want to, the creature may roll a saving throw vs. spells to attempt to resist. There is a cumulative -1 penalty to the roll for each day that the loup du noir does not kill something; eventually, the creature must give in to its killing urges.
Ecology: The loup du noir is not a natural predator and kills indiscriminately, despite its human intelligence. In wolf form the loup du noir can spread lycanthropy by wounding its victims; there is a 1% chance per point of damage that a character wounded by a loup du noir becomes infected. The loup du noir is not considered to be a master lycanthrope and cannot induce the transformations of its victims or control their actions.
The curse of a loup du noir is passed to its children. Its offspring in wolf form are wolfweres, and its human offspring have the potential to become loup du noir.