freyar
Extradimensional Explorer
demiurge1138 said:I like keeping the Wisdom and Charisma the same, but that opens up a can of worms with the spell save DCs, since I imagine that they'll be Cha based. Or will they? I can see determining the spell save DC on the minimum stat to cast the spell, like a scroll. Either that, or gem eyes with a high Charisma should receive a boost to CR.
Well, hmm. We can handle this as so: since Int comes from the magic of the gems, maybe Wis and Cha should also. I'm going to go ahead and suggest that CL for all spell effects be 9th, so let's peg Wis 10 and Cha 14. This is almost the same as the scroll idea, but it doesn't differentiate so much between spell levels.
What about creatures with more than two eyes? I can sort of envision multiheaded gem eyes getting multiple spells from different heads. Can we put that into a sidebar, or is that too big a can of worms to open?
Oooh, this would be nice to do in a sidebar. Maybe each extra head will be worth +1 CR or something.
Also, just thought of something: there's an FR skeleton thing with magic missile (either banedead or baneguard, can't remember) that I'll look up tonight for comparison.
Edit: It's the baneguard. These are basically human skeletons with 4HD, Int 9, Wis 12, Cha 13, and the SLAs magic missile (every 3 rounds) and blink (every 10 minutes) (both CL 4), CR 2. Interestingly, they get Combat Casting as a feat, so maybe we should suggest that instead of Imp Init. Anyway, I think dropping one of the SLAs but bumping the CL might average out, so we might be aiming at a CR 2-3 critter for the lowest HD level. What do you think?
Edit Edit: Looking at the other improvements we've made to this, maybe at least CR 3 at the minimum.
Last edited: