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Special Conversion Thread: Tasked Genies

I guess it's ok, but make it DC 19, including the minimum ability bonus needed to cast a 6th level spell.

Two more concerns: what kind of action does it take for someone to try to believe? And I think we should make this a cleric spell, too, since the original talks about priests all the time.
 

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I guess it's ok, but make it DC 19, including the minimum ability bonus needed to cast a 6th level spell.

Fine by me.

Two more concerns: what kind of action does it take for someone to try to believe? And I think we should make this a cleric spell, too, since the original talks about priests all the time.

Same action as it takes to disbelieve an illusion, presumably, whatever that is.

No objection to making it a cleric spell if it's OK with Shade. Maybe even a bard spell, too.
 


Same action as it takes to disbelieve an illusion, presumably, whatever that is.

To disbelieve an illusion a creature must "study it carefully or interact with it in some fashion", so I'd use that wording.

My best guess is this is a Move Action, since the Spot skill says "Trying to spot something you failed to see previously is a move action", which sounds similar to studying something closely, and interacting with an item is a reasonable match to the "In most cases, moving or manipulating an item is a move action" in the SRD's Actions in Combat.

No objection to making it a cleric spell if it's OK with Shade. Maybe even a bard spell, too.

Fine by me.

Assuming the spell's the same level for all three classes, that revises solipsism to:

Solipsism
Illusion (Shadow)
Level: Brd 6, Clr 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: See text
Effect: See text
Duration: Concentration
Saving Throw: Will disbelief (Special, see text)
Spell Resistance: Yes; see text

You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Solipsism can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower, except its duration is as long as the caster concentrates. The illusory objects, forces, or creatures created by solipsism appear to be transparent images superimposed on vague, shadowy forms.

Solipsism is the opposite of normal illusions in that creatures must make an active effort to believe (rather than disbelieve) in the illusion to be affected by it. The spell has no effect on those who do not believe. The objects and creatures "conjured" by solipsism become real to those who believe in them, with all the normal properties their form and function allow. Thus, a solipsistic wall of stone bridging a chasm could be crossed by the caster and those who believed. All others would see the caster apparently walking out onto nothingness. Likewise, a solipsistic summon monster spell can create a creature that can carry believers on its back, or attack believers to cause real damage.

The caster of solipsism automatically believes in the reality of their solipsistic illusions. Other characters must deliberately try to believe in the illusion and succeed at a DC 19 Will save to be affected by this spell. A failed save means the character cannot convince themselves of the illusion's reality and the solipsism has no effect on them. To believe in the illusion, a character must study it closely or interact with it in some fashion (this usually requires a move action). A character can make a single attempt to believe each round.

Once they successfully believe in the solipsism, believers will continue to be affected by its "conjurations" for the duration of the spell. Believers can automatically stop believing in the solipsism as a free action, but if they do so and decide to "re-believe" they need to succeed at the Will save again. The effects of solipsism continue for as long as the spell's caster maintains concentration. The caster can dissolve discrete elements of the illusion (e.g. a single creature out of a group, or one arrow in a quiver, but not part of a single object or creature) while continuing to concentrate on the rest of the solipsism, but such dissolved elements can not be re-believed into pseudo-existence except by casting the spell again.

Objects automatically fail their Will saves against this spell.
 


Good deal. Updated.

Have we covered all the special abilities?

Does the name "Illusory Life" work, or can someone recommend something better?
 
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Skills: 11 at 13 ranks
Bluff, Concentration, Disguise, Escape Artist, Forgery, Hide, Knowledge (the planes), Listen, Move Silently, Sleight of Hand, Spot? Maybe split Disguise ranks with Spellcraft, since they only use Disguise sparingly?

Feats: Improved Initiative (B), 4 more
Deceitful? Persuasive? With its high caster level, it could quicken up to sixth-level spells, so maybe a couple of Quicken SLAs?
 

Skills: 11 at 13 ranks
Bluff, Concentration, Disguise, Escape Artist, Forgery, Hide, Knowledge (the planes), Listen, Move Silently, Sleight of Hand, Spot? Maybe split Disguise ranks with Spellcraft, since they only use Disguise sparingly?

That looks a good selection, including splitting Disguise.

Maybe some Diplomacy or Perform to soothe and entertain the genie's master?

Feats: Improved Initiative (B), 4 more
Deceitful? Persuasive? With its high caster level, it could quicken up to sixth-level spells, so maybe a couple of Quicken SLAs?

To get full use of Quicken Spell-Like Ability it needs 3 or more daily uses of the SLA, but I can't see any of its frequently usable spells the feat would give much benefit to.

I'm OK using Quicken for a 2/day SLA. Shadow evocation would be my first choice. Shame it doesn't have more daily uses of solipsism.
 

That looks a good selection, including splitting Disguise.

Maybe some Diplomacy or Perform to soothe and entertain the genie's master?

I get the impression they don't perform themselves, but rather enjoy/envy other performers.

We could give 'em some Diplomacy, but they should have a decent amount from synergy bonuses. Besides, wouldn't they rather Bluff their master into pacification? ;)

To get full use of Quicken Spell-Like Ability it needs 3 or more daily uses of the SLA, but I can't see any of its frequently usable spells the feat would give much benefit to.

I'm OK using Quicken for a 2/day SLA. Shadow evocation would be my first choice.

That works for me.

Shame it doesn't have more daily uses of solipsism.

It's not set in stone. ;) It's only 1 level higher than mirage arcana and shadow evocation. Wanna make it 2/day?
 

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