Same action as it takes to disbelieve an illusion, presumably, whatever that is.
		
		
	 
To disbelieve an illusion a creature must "study it carefully or interact with it in some fashion", so I'd use that wording.
My best guess is this is a Move Action, since the 
Spot skill says "Trying to spot something you failed to see previously is a move action", which sounds similar to studying something closely, and interacting with an item is a reasonable match to the "In most cases, moving or manipulating an item is a move action" in the SRD's 
Actions in Combat.
	
		
	
	
		
		
			No objection to making it a cleric spell if it's OK with Shade. Maybe even a bard spell, too.
		
		
	 
Fine by me.
Assuming the spell's the same level for all three classes, that revises 
solipsism to:
 
Solipsism
Illusion (Shadow)
 
Level: Brd 6, Clr 6, Sor/Wiz 6
 
Components: V, S
 
Casting Time: 1 standard action
 
Range: See text
 
Effect: See text
 
Duration: Concentration
 
Saving Throw: Will disbelief (Special, see text)
 
Spell Resistance: Yes; see text
 
You use material from the Plane of Shadow to shape quasi-real illusions   of one or more creatures, objects, or forces. Solipsism can mimic any   sorcerer or wizard conjuration (summoning) or conjuration (creation)   spell of 6th level or lower, except its duration is as long as the   caster concentrates. The illusory objects, forces, or creatures created   by 
solipsism appear to be transparent images superimposed on vague, shadowy forms.
 
 
Solipsism   is the opposite of normal illusions in that creatures must make an   active effort to believe (rather than  disbelieve) in the illusion to be   affected by it. The spell has no effect on those who do not believe.   The objects and creatures "conjured" by solipsism become real to those   who believe  in them, with all the normal properties their form and    function allow. Thus, a solipsistic 
wall of stone bridging a    chasm could be  crossed by the caster and those who believed. All others   would see the  caster apparently walking out onto nothingness.   Likewise, a solipsistic  
summon monster spell can create a creature that can carry believers on its back, or attack believers to cause real damage.
 
The caster of 
solipsism automatically believes in the reality of   their  solipsistic illusions. Other characters must deliberately try to   believe in the illusion and succeed at a DC 
19   Will save to be affected by this spell. A failed save means the   character cannot convince themselves of the illusion's reality and the 
solipsism has no effect on them. To believe in the illusion, a character must study it closely or interact with it in some fashion (this usually requires a move action). A character can make a single attempt to believe each round.
 
Once they successfully believe in the 
solipsism, believers will   continue to be affected by its "conjurations" for the duration of the  spell. Believers can automatically stop believing in the 
solipsism  as a free action, but if they do so and decide to "re-believe" they  need to succeed at the Will save again. The effects of solipsism  continue for as long as the spell's caster maintains concentration. The  caster can dissolve discrete elements of the illusion (e.g. a single  creature out of a group, or one arrow in a quiver, but not part of a  single object or creature) while continuing to concentrate on the rest  of the solipsism, but such dissolved elements can not be re-believed  into pseudo-existence except by casting the spell again.
 
Objects automatically fail their Will saves against this spell.