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Special Conversion Thread: Tasked Genies

Ok, looking good. Seems like we'll need an "oathbinding" ability and a "soul-grabbing" ability (no raising, etc, without appeasing the genie or something first). You guys agree?

Yes, do you want to rough something out.

EDIT: I can get behind extra damage vs oathbreakers. Sure.

I'd like to increase the fire damage on its slams to 2d6 for a start, then add a SA like this:

Burn The Foresworn: Any fire damage inflicted by an oathbinder genie's slam attacks or spells is increased by 50% against creatures that have broken a genie's oath (e.g. their slams add 3d6 fire damage instead of 2d6 fire damage). Furthermore, the genie's fire attacks becomes untyped against oath-breakers, allowing the oathbinder's fire damage to "burn" oath-breakers who have resistance or immunity to fire.
 

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Just slap Su on that SA, and it's good to go! ;) Or do you want to add something based on this: "An oathbinder genie is completely immune to all physical and magical attacks from a creature whose oath it oversees."? I'm not sure I like blanket immunity, but extra defenses might be nice.

As for the soul-grabbing, I'd swear we did one those not too long ago, but I'm not sure where. The appollyon isn't quite it. Anyway, here's one candidate:

Grab Soul (Su): An oathbinder genie captures the soul of any oath-breaker it kills. The oathbreaker may not be raised from the dead or contacted in any way, such as by a speak with dead spell for a period of X after they are killed. Victims of this ability may be resurrected or reincarnated, but the caster must succeed at a DC X caster level check, or the spell is wasted.

I could see dropping the duration and/or the CL check.

For the other:
Oathbinding (Su): Oathbinder genies may perform a ceremony binding other creatures to a particular oath. If the bound creature violates the oath, they are designated as an oath-breaker for the purposes of the genie's other abilities. Furthermore, the genie instantly knows when a bound oath is broken, the location of the oath-breaker (even on other planes), and can transport itself to the oath-breakers location at will as if through plane shift and greater teleport.

How's that for a start?
 

Just slap Su on that SA, and it's good to go! ;)

Suits me.

J Or do you want to add something based on this: "An oathbinder genie is completely immune to all physical and magical attacks from a creature whose oath it oversees."? I'm not sure I like blanket immunity, but extra defenses might be nice.

I would like to do something with that, but agree blanket immunity is too extreme. How about this:

Resist Oathmaker (Ex): An oathbinder genie is highly resistant to the attacks of a creature whose oath it oversees. Its gains 10 points of damage reduction, spell resistance and energy resistance against all such attacks. These points stack with any resistances or DR the genie has from other sources.

As for the soul-grabbing, I'd swear we did one those not too long ago, but I'm not sure where. The appollyon isn't quite it. Anyway, here's one candidate:

Grab Soul (Su): An oathbinder genie captures the soul of any oath-breaker it kills. The oathbreaker may not be raised from the dead or contacted in any way, such as by a speak with dead spell for a period of X after they are killed. Victims of this ability may be resurrected or reincarnated, but the caster must succeed at a DC X caster level check, or the spell is wasted.

I could see dropping the duration and/or the CL check.

For the other:
Oathbinding (Su): Oathbinder genies may perform a ceremony binding other creatures to a particular oath. If the bound creature violates the oath, they are designated as an oath-breaker for the purposes of the genie's other abilities. Furthermore, the genie instantly knows when a bound oath is broken, the location of the oath-breaker (even on other planes), and can transport itself to the oath-breakers location at will as if through plane shift and greater teleport.

How's that for a start?

It's a start. I'd keep the DC for resurrection/reincarnation.

The original says the oathbreaker's spirit is "captured and weakened" by the Genie. What form does this weakness take? Does the victim slowly lose levels?
 

Call it DR 10/-, make the ability Su, and I'm happy with the Resist Oathmaker.

My feeling on the weakening was that it was just the inability to be raised, etc. I think level loss is something they'd have spelled out.
 

Call it DR 10/-, make the ability Su, and I'm happy with the Resist Oathmaker.

Like this?:

Resist Oathmaker (Su): An oathbinder genie is highly resistant to the attacks of a creature whose oath it oversees. Its gains damage reduction 10/-- and an additional 10 points of spell resistance and energy resistance against all such attacks. These points stack with any resistances or DR the genie has from other sources.

That's be OK by me.

My feeling on the weakening was that it was just the inability to be raised, etc. I think level loss is something they'd have spelled out.

It's just I get the impression the weakening is a gradual process of some sort, and was wondering what it could be.
 

That looks good!

Let's pin the duration of the soul grab, then see what we might want to do. Do we want to keep it 1 month per level (or HD) of the victim like the original? Or simplify to something like 1 year?
 

That looks good!

Let's pin the duration of the soul grab, then see what we might want to do. Do we want to keep it 1 month per level (or HD) of the victim like the original? Or simplify to something like 1 year?

My vote's for 1 year.
 


I think that, since the original ability was so specific (1 month per level), we shouldn't introduce randomness this time. Besides, I have some feeling that precedents are also fixed durations like a year, though I can't remember what precedents those are. :erm:
 
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