Cleon
Legend
Ok, looking good. Seems like we'll need an "oathbinding" ability and a "soul-grabbing" ability (no raising, etc, without appeasing the genie or something first). You guys agree?
Yes, do you want to rough something out.
EDIT: I can get behind extra damage vs oathbreakers. Sure.
I'd like to increase the fire damage on its slams to 2d6 for a start, then add a SA like this:
Burn The Foresworn: Any fire damage inflicted by an oathbinder genie's slam attacks or spells is increased by 50% against creatures that have broken a genie's oath (e.g. their slams add 3d6 fire damage instead of 2d6 fire damage). Furthermore, the genie's fire attacks becomes untyped against oath-breakers, allowing the oathbinder's fire damage to "burn" oath-breakers who have resistance or immunity to fire.